When you win the coveted MVP sash, here's what you get:
Using the MVP bonus: You get three rolls on the table. Once you roll a result, you can either take that for one, two or three of your slots, or keep rolling. In other words, you can get one power three times, one power twice and another once or three different powers.
Energized: Gain one bonus action point
Accurate: +1d6 to attack
Powered Up: +1d6 to damage
Lucky: Reduce the damage of an enemy hit (even a crit) by half, after damage is rolled
Resilient: Turn a failed saving throw into a success
Resourceful: Regain a used encounter power before the encounter is up
Rescuer: Allow a downed ally to roll a 20 on their death save
Quick: Move half your speed, but treat it as a shift, for one round
Stalwart: Negate one push, pull, slide or knocked prone effect
Sturdy: Gain a bonus healing surge, which you can use immediately, even if you have already used your second wind, or save for later as a standard healing surge
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Currently working on designs for badges . . .
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