Is the gaming schedule up to date?
April 25th - Pirates o/t Spanish Main (Everyone in) - I thought this was going to be Wolves
May 2nd - Free Comic Book Day on Saturday - Game off - Okie doke
May 9th - Wandering Wolves: Lure of the Ancient Spells Part 9 - I will be in North Carolina
May 16th - Pirates o/t Spanish Main - I'm in
May 23rd - Wandering Wolves: Lure of the Ancient Spells Part 10 - I'm in
May 30th - Pirates o/t Spanish Main - I'm in
Also, I made a Google calendar for the group. Maybe it'll be useful, I dunno. Randy could put it in the sidebar, and then we could manage events with the calendar, including sending reminder emails, reporting attendance status, etc. It's Web 2.0, baby.
Monday, April 21, 2008
Monday, April 14, 2008
What's known about 4 Ed.
Being too (cheap|stubborn|smart|experienced -- take your pick) to spend $40 on the 4 Ed. advertising books, I set out to find out what the internuts know about 4 Ed and came across this PDF. It's a compilation of What Is Known (Or At Least Suspected Upon Good Evidence).
I am cautiously optimistic. Looks like it'll play more like Magic: The Gathering than AD&D. Which is probably good.
I am cautiously optimistic. Looks like it'll play more like Magic: The Gathering than AD&D. Which is probably good.
Friday, April 11, 2008
Vedim Baldirk
Now that Vedim is my cleric instead of Nate's (muah-hah!), I went over Vedim's character sheet more carefully and ensured all his numbers are correct. The version I play from (and which will always be most up-to-date) is on my character site.
It was tempting to build a new cleric of my very own and somehow 'swap' him/her out for Vedim, but it doesn't make much sense. Plus it might have broken continuity, and I know how strongly you comic book nerds feel about that.
Name: Vedim Baldirk
Race: Dwarf
Class: Cleric 6
Experience: 15,668
Alignment: Neutral
Religion: Onatar
Age: 55 Height: 4' 1" Weight: 155 lbs.
Statistics: STR 13, DEX 11, CON 17, INT 12, WIS 16, CHA 13, BAB +4, Fort +8, Ref +2, Will +8, Init +4, AC 18 (touch 10, flat 18) Move: 20', HP 55, Action Points 8
Skills: Appraise +1, Balance -6, Bluff +1, Climb -5, Concentration +8, Diplomacy +6, Disguise +1, Escape Artist -6, Forgery +1, Gather Information +1, Heal +9, Hide -6, Intimidate +1, Jump -5, Knowledge (Religion) +6, Knowledge (The Planes) +6, Listen +3, Move Silently -6, Ride +1, Search +1, Sense Motive +3, Spot +3, Survival +3, Swim -11, Use Rope +0
Class Abilities: Divine spellcasting [Earth, Fire], Turn Undead
Racial Abilities: Darkvision 60', Stonecunning, Stability, +2 on saves vs. poison, +2 on saves vs. spells and spell-like effects, +1 to attack vs. orcs and goblinoids, +4 dodge to AC vs. giants (ogres/trolls/giants), +2 to appraise vs. stone/metal, +2 craft vs. stone/metal
Weapons/Attacks: +6 (1d8 +2, Warhammer +1), +4 (1d8, Light crossbow)
Turn attempts per day: 4
Turning check: 1d20 + 3 (1 Cha, 2 Knowledge (Religion))
Turning damage: 2d6+7
Spells Prepared (typical):
Level 0 (5/day): Detect Magic x2, Purify Food and Drink, Read Magic, Resistance
Level 1 (4+1/day): Bless, Divine Favor, Sanctuary, Shield of Faith, Burning Hands [Fire]
Level 2 (4+1/day): Bull's Strength, Close Wounds, Quick March, Shield Other, Produce Flame [Fire]
Level 3 (3+1/day): Dispel Magic, Searing Light, Summon Monster III, Stone Shape [Earth]
Equipment:
+1 Warhammer, Light crossbow, 30 bolts, +1 breastplate, +1 chainmail (not worn), light steel shield, +1 amulet of natural armor, infinite scrollcase, Scroll: Eagle's Splendor (3), Scroll: Protection from Evil (3), Potion: Cure Light Wounds (2), Wand of Cure Moderate Wounds (27 charges), cleric's vestments, traveler's outfit, silver holy symbol, waterskin, 50' silk rope, backpack, Flask: Holy Water (2), 14 days trail rations, light horse, 508 gp
Feats: Combat Casting, Improved Initiative, Unquenchable Flame of Life
Languages: Common, Dwarven, Giant
It was tempting to build a new cleric of my very own and somehow 'swap' him/her out for Vedim, but it doesn't make much sense. Plus it might have broken continuity, and I know how strongly you comic book nerds feel about that.
Name: Vedim Baldirk
Race: Dwarf
Class: Cleric 6
Experience: 15,668
Alignment: Neutral
Religion: Onatar
Age: 55 Height: 4' 1" Weight: 155 lbs.
Statistics: STR 13, DEX 11, CON 17, INT 12, WIS 16, CHA 13, BAB +4, Fort +8, Ref +2, Will +8, Init +4, AC 18 (touch 10, flat 18) Move: 20', HP 55, Action Points 8
Skills: Appraise +1, Balance -6, Bluff +1, Climb -5, Concentration +8, Diplomacy +6, Disguise +1, Escape Artist -6, Forgery +1, Gather Information +1, Heal +9, Hide -6, Intimidate +1, Jump -5, Knowledge (Religion) +6, Knowledge (The Planes) +6, Listen +3, Move Silently -6, Ride +1, Search +1, Sense Motive +3, Spot +3, Survival +3, Swim -11, Use Rope +0
Class Abilities: Divine spellcasting [Earth, Fire], Turn Undead
Racial Abilities: Darkvision 60', Stonecunning, Stability, +2 on saves vs. poison, +2 on saves vs. spells and spell-like effects, +1 to attack vs. orcs and goblinoids, +4 dodge to AC vs. giants (ogres/trolls/giants), +2 to appraise vs. stone/metal, +2 craft vs. stone/metal
Weapons/Attacks: +6 (1d8 +2, Warhammer +1), +4 (1d8, Light crossbow)
Turn attempts per day: 4
Turning check: 1d20 + 3 (1 Cha, 2 Knowledge (Religion))
Turning damage: 2d6+7
Spells Prepared (typical):
Level 0 (5/day): Detect Magic x2, Purify Food and Drink, Read Magic, Resistance
Level 1 (4+1/day): Bless, Divine Favor, Sanctuary, Shield of Faith, Burning Hands [Fire]
Level 2 (4+1/day): Bull's Strength, Close Wounds, Quick March, Shield Other, Produce Flame [Fire]
Level 3 (3+1/day): Dispel Magic, Searing Light, Summon Monster III, Stone Shape [Earth]
Equipment:
+1 Warhammer, Light crossbow, 30 bolts, +1 breastplate, +1 chainmail (not worn), light steel shield, +1 amulet of natural armor, infinite scrollcase, Scroll: Eagle's Splendor (3), Scroll: Protection from Evil (3), Potion: Cure Light Wounds (2), Wand of Cure Moderate Wounds (27 charges), cleric's vestments, traveler's outfit, silver holy symbol, waterskin, 50' silk rope, backpack, Flask: Holy Water (2), 14 days trail rations, light horse, 508 gp
Feats: Combat Casting, Improved Initiative, Unquenchable Flame of Life
Languages: Common, Dwarven, Giant
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