Now that Vedim is my cleric instead of Nate's (muah-hah!), I went over Vedim's character sheet more carefully and ensured all his numbers are correct. The version I play from (and which will always be most up-to-date) is on my character site.
It was tempting to build a new cleric of my very own and somehow 'swap' him/her out for Vedim, but it doesn't make much sense. Plus it might have broken continuity, and I know how strongly you comic book nerds feel about that.
Name: Vedim Baldirk
Race: Dwarf
Class: Cleric 6
Experience: 15,668
Alignment: Neutral
Religion: Onatar
Age: 55 Height: 4' 1" Weight: 155 lbs.
Statistics: STR 13, DEX 11, CON 17, INT 12, WIS 16, CHA 13, BAB +4, Fort +8, Ref +2, Will +8, Init +4, AC 18 (touch 10, flat 18) Move: 20', HP 55, Action Points 8
Skills: Appraise +1, Balance -6, Bluff +1, Climb -5, Concentration +8, Diplomacy +6, Disguise +1, Escape Artist -6, Forgery +1, Gather Information +1, Heal +9, Hide -6, Intimidate +1, Jump -5, Knowledge (Religion) +6, Knowledge (The Planes) +6, Listen +3, Move Silently -6, Ride +1, Search +1, Sense Motive +3, Spot +3, Survival +3, Swim -11, Use Rope +0
Class Abilities: Divine spellcasting [Earth, Fire], Turn Undead
Racial Abilities: Darkvision 60', Stonecunning, Stability, +2 on saves vs. poison, +2 on saves vs. spells and spell-like effects, +1 to attack vs. orcs and goblinoids, +4 dodge to AC vs. giants (ogres/trolls/giants), +2 to appraise vs. stone/metal, +2 craft vs. stone/metal
Weapons/Attacks: +6 (1d8 +2, Warhammer +1), +4 (1d8, Light crossbow)
Turn attempts per day: 4
Turning check: 1d20 + 3 (1 Cha, 2 Knowledge (Religion))
Turning damage: 2d6+7
Spells Prepared (typical):
Level 0 (5/day): Detect Magic x2, Purify Food and Drink, Read Magic, Resistance
Level 1 (4+1/day): Bless, Divine Favor, Sanctuary, Shield of Faith, Burning Hands [Fire]
Level 2 (4+1/day): Bull's Strength, Close Wounds, Quick March, Shield Other, Produce Flame [Fire]
Level 3 (3+1/day): Dispel Magic, Searing Light, Summon Monster III, Stone Shape [Earth]
Equipment:
+1 Warhammer, Light crossbow, 30 bolts, +1 breastplate, +1 chainmail (not worn), light steel shield, +1 amulet of natural armor, infinite scrollcase, Scroll: Eagle's Splendor (3), Scroll: Protection from Evil (3), Potion: Cure Light Wounds (2), Wand of Cure Moderate Wounds (27 charges), cleric's vestments, traveler's outfit, silver holy symbol, waterskin, 50' silk rope, backpack, Flask: Holy Water (2), 14 days trail rations, light horse, 508 gp
Feats: Combat Casting, Improved Initiative, Unquenchable Flame of Life
Languages: Common, Dwarven, Giant
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