Showing posts with label mvp chart. Show all posts
Showing posts with label mvp chart. Show all posts

Monday, April 20, 2009

The MVP Chart

When you win the coveted MVP sash, here's what you get:

Using the MVP bonus: You get three rolls on the table. Once you roll a result, you can either take that for one, two or three of your slots, or keep rolling. In other words, you can get one power three times, one power twice and another once or three different powers.

Energized: Gain one bonus action point

Accurate: +1d6 to attack

Powered Up: +1d6 to damage

Lucky: Reduce the damage of an enemy hit (even a crit) by half, after damage is rolled

Resilient: Turn a failed saving throw into a success

Resourceful: Regain a used encounter power before the encounter is up

Rescuer: Allow a downed ally to roll a 20 on their death save

Quick: Move half your speed, but treat it as a shift, for one round

Stalwart: Negate one push, pull, slide or knocked prone effect

Sturdy: Gain a bonus healing surge, which you can use immediately, even if you have already used your second wind, or save for later as a standard healing surge