Saturday, March 20, 2010

CoL Recap: Intrigue in Rekkenmark

Dravago 24, YK 1000

Torgen's prophecy: "The Shining Tome of Prophecy defends our lineage. I cache it beside the torn earth, lest ill befall me."

Danger Twins investigating theft of Karrnathi King's money from Kundarak vault in Rekkenmark, Phiarlan spy (Codename: Quill) originally sent hasn't reported in. Hired Alain to help twins put together a team to look into it.

3000 gp to go to Rekkenmark, 3000 gp on successful completion
-320 gp to Rekkenmark on lightning rail, through the Rekkenwood (4.5 Hour Journey)

Halax ir'Wynarn - Youngest son of Boranel, King of Breland - Soon to graduate from Rekkenmark Academy

Invitations to graduation ceremony and reception for three of us, Danger Twins are performing Cirque de Changeling

Xiu and Magnus go out to try and fence loot, seek information

Xao, Torgen and Alain find a safehouse just in case - Alain criticals his History roll for the city, he knows that Cannith have a warehouse here not in use, was used during the war to store all manner of things. We find it is not unoccupied. Crossbowmen on the rooftops.

Torgen examines defenses, determines gang is small and inexperienced. Xau shapeshifts, goes to doorway and meets dirty, gruff-looking man, convinces him he's a potential new recruit and gains entrance. There are eight humans here, making soap. ;)

The "Black Network" is what they call themselves, Xao indicates that he's heard rumors about their skill and tries to "talk his way into the gang." Has to prove himself by dueling to first blood. He downplays his ability, but gets first blood, cutting the opponent across his hand. They tell him to get them some food.

-5 gp to get food for "Black Network"

Xiu spots a pickpocket planning to steal from her, talks to him at knife-point, Magnus keeps an eye out to see if he has any backup. Xiu wants him to help find the black market, selling something rare and unusual, he indicates that he's seen "a lot of that kind of thing lately." Magnus spots the pickpocket's partner, a woman a block down in an alley. He waves at her, and she runs away.

Xiu starts talking trash to the pickpocket, asking him what he's moved before, and whether or not his contact can handle what she's trying to sell. Magnus suggests that she take the knife away, says "his friend left," which makes the pickpocket even more nervous. Xiu takes the knife away from his throat, indicates "I'm better throwing these things than using them up close, don't try to run."

Pickpocket ready to make an introduction to Finn, the best fence in Rekkenmark... that he knows. He's heard rumors that Finn has turned down some work because he couldn't handle the amount of money involved, which is unusual for Rekkenmark and for Finn.

Leads them into the alleys, Magnus keeps track as if he were in a dungeon, they walk into a small stone building in the rundown part of town. On the inside, it's outfitted as a shrine to the Dark Six with gruesome masks on the wall. Gentleman wearing mostly black turns around and frowns at the strangers.

Puts the frown away when he sees business might be involved. "Greetings and may the blessings of the Six be upon you."

Xiu implies the pickpocket has been saying bad things about him, which probably means the end of the pickpocket. She wants to trade her goods for information or other goods. "I'm willing to work on the barter system."

She tries to Bluff him into believing that the scepter she has is rare and valuable, but she doesn't have it with her. "It sounds very valuable."

He opens a secret compartment beneath a dragon's head mask, returns with a pair of goggles. He infers from her description of the performer gone missing that she's with House Thuranni, and she doesn't correct him. Then asks about an individual showing a lot of money and trying to move merchandise.

Finn says there's one new individual in town, asks about the scepter. "You say it has an emerald the size of a crab-apple?" She makes another Bluff check (crit) and says "I was goiing to say the size of a melon."

Finn says to come back tonight with the scepter, he says he'll deliver the erstwhile fence to them. Magnus makes an insight check to determine if they're being set up, and decides he's on the up and up, and is eager to eliminate his competition with massive payment for doing so. "It would be unfortunate if we were to disappear here," Magnus tells him.

Skill challenge complete (280 XP)

Xao brings food back to the Black Network, with a story that we caught him trying to steal to get an introduction and we are introduced as badasses, trying to look intimidating (and not being particularly effective). They see through the story. Zac, the older man, picks up on the untruth.

We failed the skill challenge to use the warehouse, they tell us to get out, we're not intimidating enough. "We have eyes everywhere!" Xao drops his disguise and tells them "Eyes are useless if you're too blind to see."

That gives them pause, and Xao then warns them not to mess with us, impetuous youth tries to attack and misses him, Xao acrobatically spins to the side and puts his own blade to his throat. Torgen sees that Zac is showing a lot of concern for "Matthew" the youth. "It's a big warehouse. We can stay out of each other's way." "Or not," Xao says, pushing the blade a bit more.

A deal is worked out for us to use half of the warehouse and to leave each other alone.

We go to Rekkenmark Academy to go to the graduation ceremony. The sergeant of the outer guard accosts us, we give him the invitations, he is not happy that we are late. Danger twins head backstage, we enter the main hall.

The Danger twins search backstage for any clues left by Quill, notice that one of the makeup tables has a feather quill pen among the detritus. Don't have time to investigate before going out to perform. The rest of us go to join the audience. There are probably some Wynarns in attendance. Recognize Baron Xorlan d'Cannith, who has powerful allies in Karrnath and has the strongest claim to rulership of the House.

Xiu finds that the quill is custom-designed, and has room for a message inside. She finds a coded message from Quill: "Brennen Dravago 2 - 11 PM at Lightning Rail." Clearly this is when Taen lost contact.

We go to the reception afterwards, out on the parade grounds, catered by House Ghallanda.

Xao and Xiu circulate, talk and try to find out if anyone has been robbed lately, or find out anything about Brennen. They eavesdrop and hear buzz about whether or not Kaius's plan to rebuild the White Arch bridge will succeed.

Alain talks to Xorlan, gives him his home address in Korth, asks about Brennen, the White Arch bridge, missing Phiarlan operatives, gains no particular knowledge but makes an important contact. Xao goes to talk to the Baron's wife and the Karrnathi royalty with her, they are in conversation about Karrnathi ore output over the next two years. They are a bit standoffish, but the Karrnathi has a conversation about the rapier vs. the greatsword with him.

Xau brings Xiu over to get an introduction to Karrnathi royalty, Hyran ir'Tennet, civic minister of Karrnath. Xiu asks about the amount of steel being used, and who might be doing what with all that steel. Magnus hears a lot of military discussions about comparative defenses. Xau finds out that the Baroness runs the business side of Cannith East. Xiu takes Hyran over to the bar, and tries to get information out of him. She hears more about the bridge project, says it's amazing that they're finally able to afford it, asks how far off it is. Hasn't been presented to Parliament yet, not certain to happen.

Possibly a Parliament of Funk. "What say you, Minister Bootsy?"

Go to meet Finn's contact that night. He spots them on the bridge, Finn has the fence in manacles, asks to see the scepter. Xiu gets him to confirm that he fenced a silver shield, which Magnus confirms with a wave is one of the items we're looking for. When she produces the scepter, Xau notices that Finn seems nervous, and probably doesn't have reinforcements.

Finn spots Alain moving past an arrow slit, freaks out, Xiu gives him the scepter, he runs out, gets filled with arrows and died. Alain bursts in, sees the dead Finn, and the man in manacles fades from view. He sticks his dagger in Xiu's ribs, reappears, Alain blasts him with Aggravating Force.



Torgen runs into the building, and an assassin drops off the roof and tries to stab him. Alain and Xiu notice that the guy in chains bears the Mark of Shadow. Assassin stabs Torgen with poisoned blade, blinding him. Another one drops off and stabs him as well. Magnus charges the second assassin with Bull Charge, pushing the assassin into the room and then secondary attacks him with a critical hit, knocking him prone and causing a jagged wound by hacking off most of his achilles tendon. Alain is hit and blinded by another assassin.



Xiu flanks and hits him with Bloodbath. Lead assassin (in chains) shifts out of flank, attacks Xiu and misses.

Blinded, Alain rolls a lightning sphere at two assassins, hitting one of them (Torchy, who is dazed and grants combat advantage to dwarves) and missing the prone one, then saves against blindness. Torgen, still blinded, uses tremors on the two assassins next to him. missing the downed one and hitting Torchy, the one who is standing, saves against poison due to dwarf metabolism, takes poison damage from aftereffect.

Xao moves to flank with Xiu, aims disheartening strike and crits lead assassin with his vicious rapier and bloodying (bruising) him. Ork, the prone assassin, takes ongoing damage, stands up, uses swift hand strike on Magnus and missing, but secondary attack hits him, almost getting rid of his temporary hit points. He tries to shift, but Magnus's combat challenge (crit) prevents him from moving and bloodies him.

Torchy the assassin uses his short sword and misses Torgen, Magnus uses hack and hewe on Ork and Torchy, misses Ork but hits Torchy for minor damage. Last hidden assassin appears, firing poisoned crossbow bolt into Magnus and blinding him. Alain is hit with a crossbow bolt and blinded. Xiu uses her changeling trick, then attacks with Rogue's Luck against lead assassin. stabbing him twice and leaving him in bad shape, and he turns invisible and runs away out the back door.

Alain hears female assassin whispering "Brennen, you coward!", uses his second wind and is no longer blinded.

Torgen runs after Brennen, drawing attacks of opportunity from Torchy and the other male assassin, one of whom hits and poisons him. He doesn't see Brennen, but turns back attack the other assassin and hit him with a crit, leaving him with a bleeding gash. He recovers from blindness and takes poison damage.

Xao moves next to his sister and is still blinded. Ork crits Magnus, who uses his shield to turn it into a regular hit, uses unbreakable to reduce damage, and is then blinded by poison. Seeing that Magnus is blinded, Ork flees onto the bridge. Torchy swings and misses Magnus, then shifts outside. Magnus shakes off the blindness, takes poison damage and moves over to use Knee Breaker on the female assassin, slowing her down, and yells for someone to block the door.

Friday, March 19, 2010

Wandering Wolves: What Waits in The Dark (1)

Zarantyr 27 - Olarune 7, YK 1000

Resolute scooped the remains of Orlok's brain and internal mechanisms into a bag, as Brand concentrated and drew a circle with a mixture of arcane dust on the floor. His dragonmark flared to life, and in seconds, a shimmering portal opened up, showing the arrival room on Wolf Island in Silver Lake. The Wolves, along with their newest ally, stepped through.

They were greeted by Deneith security, who recognized the Wolves but not the warforged holding a smelly sack. Remembering William's constant cautions against shapechangers, they asked for proof of the Wolves' identities in the form of countersigns, questions and a demonstration of functional dragonmarks by William, Lysander and Brand. With security satisfied, and William happy to see that security was being stringent at the linked portals, the Wolves took the ferry over to the Wolves' Reward.

William disbursed gold, gems and platinum to each of the Wolves from the party treasury, and for his part, he took one of the Karrnathi paintings, which he planned to mount, along with his sword Terminus, in the war room below the Reward.

Lysander and William then went to the House Sivis office to send a message to General Karlach and let him know the status of their mission, and that they would be arriving in Karrlakton in a few days.

Brand, meanwhile, went to meet up with Luggoth and hear about what happened on the way to Passage, and anything of note that happened while he was there. Luggoth didn't have much to report, only that Aeromus and many of his allies in the House had been placed under house arrest, awaiting the scheduling of the trial, which they expected to take a few months, as the barristers would be doing research going back years for the case.

Pel took up a few of his roles around the casino, checking in on various schemes and agents, and then took on his identity of Viorr so that he could charter The Beginner's Luck airship from the Reward out to the Mror Holds, so that the Wolves could check in on potential Emerald Claw activity at the Deneith operation going on at the mining village of Grentonn.

After about four days, the Wolves arrived to make a stop in Karrlakton. They disembarked, gave the remains of Orlok to Karlach and gave him a full report on what had happened. Resolute decided to head to Sentinel Tower and make a report about his whereabouts and ask for new assignments, and bid the Wolves farewell for now.

The Wolves boarded the Beginner's Luck again that evening and flew for four more days to the southernmost tip of the Ironroot Mountains. They disembarked by means of rope ladders and entered the subterranean dwarf kingdom of the Mror Holds, walking through the territory of Clan Soldorak. They were close enough to the active volcano the Fist of Onatar that it was consistently hot, which Pel found quite a relief after their journeys in the frigid Karrnathi wilderness.

A few hours later, they found themselves in the small mining town of Grentonn. It had less than a dozen buildings, including one large apartment building most likely for the families of the miners and several other smaller buildings that represented businesses and other needs for the town. Though the Wolves didn't have anyone who could read the Dwarven script on the doors and windows, they were able to figure out that one of the places was the town tavern, and they went in to talk to Dulok ir'Soldorak, the owner of the place.

The tavern was small, and he didn't have any food to offer, explaining that he tended to work on the miners' shifts, and they had been down in the mine for several weeks, ever since the attacks by foulspawn on the town. Dulok told them that the miners had dug too deep and uncovered a vein of Khyber dragonshards, but in doing so they had dug right into Khyber, and foul aberrations had attacked in response. The town sheriff had died successfully repelling the invasion, and the mayor had arranged a contract with House Deneith for security while they dug out the rest of the shards.

The Wolves left Dulok's tavern and went over to the tents that were the base of operations for House Deneith. William was surprised to see that there were less than a dozen Deneith blademarks here, none of them dragonmarked, and their leader, Lieutenant Falchor, came over to tell him why.

Falchor explained that Maresh and most of the blademarks had gone down into the mine to protect against the foulspawn incursions while the miners worked, and he had left a skeleton crew up above to guard the town against attacks from without. Falchor expressed gratitude that the Wolves were there, suggesting they could help bolster what he believed was not enough men to guard the town.

However, there were several suspicious things about Falchor. For one, he and all his men had bushy beards, which was unusual for Deneith men. For another, he seemed very insistent in trying to keep the Wolves from descending into the mines. And for another, he was somewhat disrespectful and distrusting of his commanding officer.

The Wolves decided to seek a bit more information, and they went to a secluded area in town where Lysander could perform arcane rites to seek rumors. He learned of a teacher missing her students, an unpopular dwarven woman in town and that most of the inhabitants were scared, never going outside, and that they didn't much like what had happened "since the Deneith came."

Suspicious, Pel took on the identity of one of the Deneith blademarks and struck up a conversation. He managed to quickly confirm that the Deneiths were gone, and that in fact Falchor and his men were The Emerald Claw in disguise. Luggoth, William and Brand inspected the traces of blood and other battle scenes in the middle of town to confirm the truth of foulspawn involvement, rather than a battle between the Claw and Deneith. Before they could confront Falchor, however, they got much more vivid proof that foulspawn were attacking Grentonn.

With a howling and screaming, a band of foulspawn emerged from the mine shaft, cutting their way through the disguised Claw and into the town, where they found the Wolves waiting. Brand identified them as William counted them off: 2 Dolgaunt Monks, 2 Foulspawn Manglers, 2 Foulspawn Hulks, a Foulspawn Berserker and a Foulspawn Seer leading them. William pulled Vendetta from its sheathe and the Wolves prepared to battle these foul escapees from Khyber's depths.

Pel quickly turned invisible and moved into position, angling for the leader, as the monks charged Lysander and the manglers began moving around William, their four arms swinging bone daggers at him with freakish glee. Luggoth charged one of the Dolgaunt monks as the Hulks slowly squeezed their way through alleys.

Lysander began loudly singing a song of courage, and he punctuated it by slicing his scimitar across the belly of the Dolgaunt monk in front of him, causing it to let out a gout of black blood and an inhuman screech of pain, as lightning burst from Lysander's sword to blast the other Dolgaunt. Brand swiped at one of the manglers before teleporting next to the Foulspawn Seer. He swung his blades into the Seer, but it disappeared in a burst of warped air before the blades could connect.

Unfortunately for the Seer, it teleported right next to Pel, who became visible and shoved his rapier into the foul being's chest.

Luggoth, William and Lysander wound up in a melee with the Hulks, Manglers, Dolgaunts and Berserker as Pel and Brand pursued the Seer, trying to finish him off. The manglers proved deadly with their dagger dance, moving around their opponent and slashing in with a bone dagger whenever their guard was down, leaving numerous tiny cuts first on Brand and then on Whitehearth.

The Dolgaunts used their tentacles to pull various Wolves around, draining their life force from them before the Wolves could cut loose, and the Hulks pounded on William and Luggoth. The Berserker, in a state of frenzy, spent as much time cutting into his allies as he did cutting into the Wolves.

William finished off one of the Hulks and turned his attention to the other as Pel cut himself free of the Dolgaunt's tentacles and then called down the Traveler's burning flame on the foulspawn in retaliation.

The Seer kept teleporting away as Brand pursued him, blasting at the Orien scion with warp orbs that dazed and slowed him down, keeping him at bay. Though the Seer was sorely wounded, he managed to keep clear of the melee, and his foulspawn servants were able to keep the Wolves occupied.

Brand slashed both swords into the remaining Hulk, one of them cutting deep into its flesh, and Luggoth let out a loud cry of rage and finished the monster off, as William struggled with the Dolgaunt who had him wrapped in his tentacles, swinging Vendetta at the creature even as his life-forced flowed into the monk, healing some of its wounds. He pulled away, but the other Dolgaunt grabbed him and pulled him into position for the Manglers to move in and attack William.

As the Dolgaunts continued to grab the various Wolves in turn, and William suffered greatly at the hands of the Manglers, Lysander did his best to keep the Wolves fighting with his majestic words. When one of the Dolgaunts grabbed Lysander with a tentacle and pulled it to him, Lysander reached into his deep-pocket cloak and pulled out a clockwork bomb and sovereign glue, attaching it to the creature's face.

Brand activated his dragonmark, teleporting and swapping places with Luggoth, and he reached out and clicked the timer on the clockwork bomb as the Dolgaunt lashed out a tentacle and grabbed him.

One of the Manglers began its dagger dance and stabbed William three times, finally causing the battered Deneith defender to tumble to the ground, unconscious and bleeding badly.

Luggoth growled angrily and took the offending Mangler's head off with his sword, whirling and charging the other one, killing it as well.

Lysander pulled out his lute to distract one of the Dolgaunts as Brand teleported away from the other one, leaving it alone as the clockwork bomb on its face exploded, leaving it charred, blind but still alive. Brand's teleportation took him next to the Seer, which he killed with a sword stroke before charging over to attack the Berserker.

As Pel and Lysander moved in to help Luggoth with the Berserker, Luggoth exchanged blows with the other Dolgaunt monk. William, restored by Pel's healing, got up to attack the Berserker as well, as Brand finished off one Dolgaunt monk and then moved to help William.

The Berserker swung his greatsword, again dropping the wounded William, but in response, Brand slipped his longsword into the thing's ribs, ending its life. The Wolves then turned on the last Dolgaunt monk, and Brand and Whitehearth managed to finish it off.

Saturday, March 13, 2010

Wandering Wolves: Scars of Karrnath (2-4)

Zarantyr 16 - Zarantyr 26, YK 1000

With Lysander offering a Traveler's Chant through chattering teeth, the Wolves were able to cover the remaining ground to the Karrnathi scout base in only a day and a half. They were still suffering from the bitter cold, with Pel suffering the worst, desperately missing the warmth of cities he had lived in his entire life.

When they got within sight of the small fortress, they realized that they weren't going to find it easy to get Lysander inside for healing. An army from the plane of Risia was laying siege to the fortress, kept at bay only by the strong stone walls and occasional bolts of alchemically-treated fiery crossbow bolts.

Circling quietly and carefully, Pel spotted a secret entrance at the rear of the castle. He and William determined that if they were able to wait for the right moment, there would be only a small patrol of ice gargoyles, an ice-touched umber hulk and a single ice archon to be taken out before they slipped inside.

Pel started things off by launching a flame strike at the archon and the umber hulk, as Brand and William closed ranks and Lysander moved up invisibly, launching an illusory decoy at the archon, which drew it's attention as Whitehearth moved in to attack.

William engaged the Umber Hulk, which bit him and held him in its jaws as he hacked relentlessly away with Terminus. An ice gargoyle, along with a frost-touched white wyrm, flew in to support the icy scouts below.

While Lysander supported William in his attacks on the Umber Hulk, Brand and Pel engaged the ice archon. Supporting fire began coming out to hit the gargoyles and the wyrm, as scouts inside the base launched alchemically-treated fiery crossbow bolts at the airborne foes.

The ice archon, battered by Brand and Pel, attempted to flee but was smashed by Pel, and Brand moved to help William and Lysander with the umber hulk.

Pel charged the frost wyrm as Lysander shifted targets to one of the ice gargoyles, and William and Brand continued to slice away at the umber hulk, which still had William in its mandibles. William drew back and stabbed the Umber Hulk through its eye, drawing strength from its screech of pain, and Pel took advantage of the opportunity to slide in and lash a deep cut across the umber hulk's back.

The ice gargoyle, suffering under Lysander's blade, bow and a dash of alchemist's fire, flew up and away, probably to get reinforcements, but it would be too late. William unleashed another deadly blow on the umber hulk, and Pel finished it off with a slash of his rapier, as Brand and Whitehearth began focusing their attacks on the wyrm.

The wyrm, though mostly undamaged by the earlier fighting, was now the focus of all the attacks, and Pel, Brand and Whitehearth used flanking and covering maneuvers to wound it and position it for the kill, which William delivered.

The battle completed, one of the scouts popped open the secret hatch to allow the Wolves access to the fortress before any of the icy assault forces could see the secret way in.

Once inside, Lysander was taken to the necromancer Roland Ochem, who cured his disease with a quick ritual. Unfortunately, this was to be the last bit of good news for a while.

William quickly realized that the man in charge was a Corporal, Drago Zhent, and Dragon revealed that he was one of General Karlach's scouts, and that most of the commanding officers and indeed many of the forces at the base had been killed when the icy creatures first attacked. They had managed to seal off the fortress, and send a courier for help, but they estimated it would be at least a week before reinforcements arrived.

Corporal Zhent explained that if this fortress fell, the Risians would immediately turn towards the citizenry of Karrnath. They had to keep the forces occupied for as long as they could, even if it meant their deaths.

Lysander, remembering his history, suggested using fiery walls built from alchemical fire to keep the Risian forces at bay, and also propped up the many dead bodies to make it look as if there were more defenders on the walls. William then used his military training to determine the best spots to fire barrels of alchemists' fire out into the enemy, where they would do the most good.

The combination of fire walls and flaming barrels kept the foes from the walls for a few days, until the fiery walls began to go out. Pel and Brand led a small force of scouts out to re-light the fires, but they encountered an umber hulk and had to flee before it brought reinforcements to deal with them.

Lysander spoke nightly to keep morale up, singing and telling tales of valor, and though the troops, and indeed the Wolves, were growing tired, on the eighth day they looked out and saw a large contingent of Karrnathi undead coming over the rise, tearing into the Risian forces and scattering them aside.

With the fortress defense maintained, Corporal Zhent, PFC PFC Fraedus Dorn, PFC Holden Kessler and PFC Sigor Hintram, bolstered by alchemist's fire from Ochem's stockpile, headed out to Iceridge Tower.

The tower stood right at the foot of the Icetop Mountains, its exterior glowing with blue energy from the plane of Risia. Floating out over the ice, defending the only entrance, was an undead Bloodkiss Beholder. It spotted the Wolves and their scouts and, screeching, moved to defend against them.

The ice was slippery, causing the Wolves and their scouts to fall, until they found their way to some snow-covered patches that were easier to stand on. The Beholder's death scream pierced the ears of William and Lysander, and was especially effective on Lysander. Lysander responded, however, with an inspiring refrain that struck at the core of what remained of the undead monster's soul, and Brand followed up by slashing into the creature. It responded by sucking the life out of William to restore its own health.

William, bloody but unafraid, went into his rain of steel stance, landing several blows on the Bloodkiss Beholder as the scouts began firing bolts into it. The Beholder lashed out, hitting the Wolves in turn, but they dealt their own damage as well, and as Pel and Brand healed themselves, Lysander and William poured on the attacks.

As William moved up to attack, he dealt a vicious blow to the Beholder, causing it to unleash another death scream, which finished off the downed PFC Hintram. However, this was the last casualty of the battle, as William, Pel and Brand closed ranks on the creature, and the other scouts showed uncanny accuracy, peppering the hideous beast with bolts into its deadened eye stalks.

Brand laid in the final attacks, stabbing his short sword into the creature's central eye and slicing at its stalks with his longsword, allowing William to finish it with one last kata of his rain of steel stance.

The Wolves, panting and bloodied, carried their gear over to one of the smaller snow hills surrounding Iceridge Tower and sat down to catch their breath. William insisted that they bury Private Sigor before they went any further, so he and Brand dug into the frozen ground enough to put the soldier into a shallow grave and then covered him up. William scowled at Pel's offer of last rites on behalf of the Traveler, but Pel had studied enough of the Soveriegn Host to say a few prayers for the young soldier, and Lysander offered up a short but stirring eulogy on behalf of their fallen ally.

Pel strayed a bit toward a nearby snowdrift, and the other Wolves looked up when they heard a loud clang in response to Pel's knock. They were soon gathered around a warforged, inert and half-frozen. As William stepped closer, his dragonmark began glowing, and the identification rune on the warforged's forehead glowed in response.

William shrugged and grunted, and so everyone turned to look to Lysander. Lysander scrutinized the mark on the warforged's forehead and said "Hmm. You know, I think I have heard of this. His name is Resolute, and he worked for the Sentinel Marshals during the Last War. But nobody has seen him for close to two decades. I wonder what he's doing here?"

Just then, the ice began to crack, as the warforged's eyes popped open, and he began flexing his mechanical muscles to get out of the frosty prison.

"What--- where's Orlok? Where's Hannah?"

William and the others were taken aback, to say the least. But they quickly determined what had happened.

Resolute was a warforged Sentinel Marshal and servant of Dol Dorn of the Sovereign Host who, along with Hannah and Alarich d'Deneith, was a deputy to Sentinel Marshal Sigor d'Deneith. He was the first one assigned to track down Count Orlok when the Emerald Claw was outlawed, and he had tracked him here to Iceridge Tower. Unfortunately, it was a trap for him, and Orlok's troops and undead were ready. About to be utterly destroyed, Resolute instead activated a plan he and Hannah had developed, allowing himself to become inert. The plan was that she would come after Orlok next, and when she found Resolute, she would use her dragonmark to "restart his systems" and the two of them could take down the necromancer together.

Apparently, William's dragonmark, just one generation removed from Hannah's, had been enough to trigger the contingency. And now the Wolves had an ally who had been waiting twenty years to pursue Orlok into Iceridge Tower.

William smashed down the double doors leading into the tower, encountering two pale blue Icetomb Wights, one Battle Wight in chainmail and a tattered Karrnathi military uniform, and one greenish undead creature seemingly stitched together. Pel warned the group that it was a blaspheme. As the creatures charged, the Wolves noticed that the floor of the first level was frozen solid with a thick layer of ice that made movement difficult.

Pel unleashed a holy light from his holy symbol, causing two of the wights to shriek in pain, as Lysander slid easily across the ice thanks to his eladrin agility, firing arrows at the wights as he charged. William and Resolute charged in to engage the Icetomb Wights, as Brand and Whitehearth moved to flank the Battle Wight.


The Blaspheme bolstered his allies with whispered words of undead power, and blasted away at Pel with unholy rays, as Pel joined Brand and Whitehearth in attacking the Battle Wight.

Resolute swung his two bastard swords with speed and deadly precision, chopping deep into the flesh of the Icetomb Wight and then into the Blaspheme, moving around the battle as one of the Icetomb Wights grabbed Pel, even as William used a reaping strike to bring down the other one. Pel felt a chill go through him from the Wight's touch and saw ice form over him, freezing him in place, although he took heart as he watched Brand cut down the Battle Wight.

The Karrnathi scouts, who had been firing their crossbows and using their longswords, were mostly ineffective against the powerful undead, and PFC Halden found himself in the sights of the Blaspheme. Before it could blast him with an unholy ray, however, Resolute charged into it, slashing his swords across its neck and leaving its head hanging by a mere thread, which Resolute then cut off with another quick swing.

Lysander pulled out his scimitar and moved to engage the remaining Icetomb Wight as Pel struggled with his icy prison. William tried to charge the Wight but fell afoul of the slippery floor, resorting to his rarely-used bow, which he fired wide, missing the target.

Brand moved over to help Lysander as the eladrin bard unleashed a sting of vicious mockery on the Blaspheme, laced with arcane power that struck even the undead's heart with shame and doubt. William got to his feet and charged as well, and before long, the Wight was surrounded by all of the Wolves, plus their ally Resolute. Brand swung the final blow, stabbing the Wight through the eye with his longsword to finish it off.

The Wolves took a short rest, their breath escaping in frozen clouds in the frigid room. Pel was feeling exhausted, but ready to go on, and the Wolves and their allies pushed forward into the spiral staircase that led higher into the tower.

On the first floor, they found a kitchen and a series of storerooms, all empty and broken down, and then moved on. A floor above, they found a decrepit dining room, once well-furnished, and a library filled with Karrnathi books, including two valuable first editions. Lysander, always welcoming new stories, stuffed the deep pockets of his magical cloak to bursting with books.

On the third floor, they interrupted a second gang of undead (Reapers, Karrnathi zombies, another Blaspheme and a female Battle Wight) in a large semicircular room full of blood, torture tools, and large tables. The Wight referred to "Orlok's machinery," and her voice and appearance was that of Hannah d'Deneith. She wielded Vendetta, a family righteous execution sword similar to William's Terminus, and it was clear that Orlok had turned his greatest foe into a twisted mockery of life, now an ally.

Resolute and William gritted their teeth, realizing there was no cure for the thing that had been their friend and relative, respectively, and that she had to be destroyed.

Hannah swung Vendetta in a high arc and slashed into Pel, who was nearest to her, and the Wolves moved in to fight. Pel, weakened and immobilized, turned invisible to regroup, while William pulled Hannah and a Reaper to him to fight. Resolute quickly joined in, swinging his swords at Hannah and the Reaper and moving to support William, as Lysander moved in through the other door in the room to take up position. The zombies moved up and attacked, knocking William back a few feet, and the Reapers demonstrated an ability to attack and then teleport and remain insubstantial for a few seconds after a successful attack.

Hannah offered mocking words to Resolute and William, but spent her attack on Brand, who teleported away, using his dragonmark to put William back into the fight in his place. Pel once again unleashed radiant light from his holy symbol, blasting all of the undead with the vengeful fury of the Traveler.

William continued to attack Hannah as Resolute swung his swords in a whirlwind at the Karrnathi zombies and Lysander unleashed disturbing visions on the Reapers.

Finally, Hannah turned her sword on William, and the two great swords of the Snow family met in combat for the first time. Brand and Whitehearth moved up to assist, biting and slashing, as William struck back with a lasting threat. Simultaneously, Pel unleashed a flame strike on the Reapers, with bursts of the flame singeing Hannah and the zombies as well.

The Blaspheme continued to bite at William as Resolute, Brand, Whitehearth and William poured attacks onto Hannah, who was weakening from the onslaught. Lysander leaped onto a table and healed William with a majestic word before launching a saga of vengeance involving Karrnathi tales he had recently learned against Hannah.

The zombies moved in to attack Brand and Pel, but the Wolves kept up their focus on Hannah. As Brand activated his dimensional bond to make sure she didn't get away, William swung Terminus in a high arc and decapitated the thing that was once his aunt.

With their leader fallen, the remaining undead fell quickly to the assault of Resolute and the Wolves. Brand and Whitehearth finished one zombie, William finished off one of the Reapers with his rain of steel stance, Brand finished another with an acrobatic strike and then combined with Whitehearth to destroy the last zombie, and Resolute finished off the Blaspheme.

Resolute pulled out one of his firestorm arrows and struck it into Hannah's corpse, incinerating his body as he said a prayer to Dol Dorn. William offered up his own farewell to his aunt while Brand and Resolute threw the remaining corpses of the undead out the hole in the tower, onto the ice below.

Weary and battered, the Wolves decided to chance a long rest. The air was cold, but not quite as cold as it was outside, allowing them to cover up in heavy blankets and sleep, albeit fitfully. While they did, an undead ward cast by Lysander and William's eye of alarm guarded the stairwell. Nothing disturbed it during their rest, and after about eight hours, the Wolves were ready to move upward to finally confront Count Orlok.

On the next level, they found a sacred chapel, decorated with Karrnathi art and centered around a polished stone altar and a twelve-foot statue of Lady Vol. The Wolves recognized it as a lich, but didn't know who it was. The altar began to glow with a sickly black unholy light, and the chapel's defenders, a group of Mummies and Karrnathi Skeletons, moved to attack the interlopers.

William called out a battle cry that drew the mummies to him, and he swung Vendetta into them as Brand and Resolute moved in to join the battle. Lysander opened fire with his bow and Pel blasted all of the undead with holy light. The altar's glow turned out to have a sinister meaning, as a black light flashed across William's eyes, and he found himself doing the bidding of the altar.

William spun in place and stabbed Vendetta through Pel's gut, nearly killing the very surprised priest of the Traveler. The scouts, unsure what was happening, began firing from the stairwell, launching crossbow bolts at the mummies and skeletons. The Wolves scattered away from their dominated ally, as Lysander gave a word of healing to keep Pel from bleeding out. The mummies focused their attacks on Resolute, but turned to attack William as well as the domination faded.

Pel, wounded but not out of the fight, distracted one mummy's attention with a changeling trick before destroying it with a sly flourish, and Resolute swung both of his bastard swords through another one to finish it off, right before the altar dominated him.

William charged the altar and began slashing at it with Vendetta as Resolute moved, unable to reach any foes due to the slowing effect of the domination. Lysander began trying to climb up behind the statue to topple it onto the altar, and when Brand found that his swords weren't able to damage the altar, he moved over to help.

The mummies focused their attacks on William as Pel slid over, ran his rapier up along a skeleton's ribs to give off a strange musical sound before slashing into the confused skeleton. The altar once again dominated William, and now both he and Resolute were under the sway of Vol's power.

As Pel ducked narrowly away from another swing from William, the skeletons focused their attacks on Pel and Lysander, as did the mummies. Pel slashed at another mummy, doing most of the damage in the fight while Lysander and Brand focused on staying alive and trying to topple the statue. The altar glowed once more, and Brand fell under its sway, just as Resolute managed to shake off its effects and leap up onto the altar.

William slashed at Resolute, who endured the strike, and the solid hit allowed William to regain his bearings and shake off the altar's effects momentarily, just as a skeleton moved in and tore a nasty gash in his side. Brand swung his swords at Lysander, who managed to duck long enough for Brand to regain his wits, and then the two of them began pushing against the rear of the statue. It began to tilt, but was fully pulled over when Resolute jumped up and put all of his weight on the front, bringing it down with a crash.

The altar cracked, but did not break, and William resumed attacking it. The Wolves dodged most of the attacks of the skeletons and mummies, returning fire between their attempts to destroy the altar, which continued to dominate Resolute and William in turn.

Fortunately, with the effects spotted, the Wolves were generally able to stay out of the way of their dominated allies, focusing their attacks on the altar and its skeletal and mummified allies instead. Brand finished one of the mummies off, and Pel finished the other one.

Brand and Whitehearth destroyed another skeleton, and Pel finished the last one, and a few seconds later, the Wolves turned their attention to the altar and destroyed it completely.

Bloody and battered from the attacks, the Wolves took a few minutes to rest before exploring the rest of the level. They discovered a chamber full of little pools of blood, which Pel guessed were the sacraments of various Blood of Vol cults in the area. He destroyed them with a flame strike before exploring the other room, a mostly unused alcove where priests of Vol probably rested. The Wolves again barricaded doors and set defenses and rested for another eight hours, assuming that Orlok would be the next foe they would face. Lysander treated the mummy rot of most of the group, and resisted its effects himself, but Brand was unable to shake it, and went into the final battle still suffering the curse's effects.

The next three levels of the tower were abandoned, but not entirely empty. They found unused barracks, no doubt used when this was an Emerald Claw base during the war. They found an elaborate private chamber which wasn't covered in dust, but didn't seem to see a lot of use. The bath chamber was dry and the bed never slept in. However, they did find a chest with gold and a valuable ivory bowl.

On the next level, they found the first locked door the tower had presented, and Pel picked the lock so they could go in. There, they found the tower's treasure vault, which had several bags of gold and a magical short sword that Brand claimed for his own. Lysander spotted a secret door, which led to several ritual circles. Brand identified them as locked portals, and after some discussion, the Wolves destroyed them, cutting off Orlok's avenue of escape.

Finally, the reached the top level of the tower. They listened, but couldn't hear anything beyond some whirring machinery, so William knocked down the door.

The 30-foot-high ceiling was alive with a view of the plane of Dolurrh, and below that grisly image there were putrescent zombies and Karrnathi skeletons. William charged in and found that the zombies exploded with putrescence when destroyed, calling out a warning to the others as they moved into the room.

On the other side of the room they spotted their foe, Count Orlok. He was nothing more than a brain in a jar, floating above the floor in a grotesque mockery of life, and guarding him was a stitched-together golem made up of different cadavers.

Resolute swore an oath and charged into battle against Orlok, with Brand close behind, summoning his own dimensional bond. They were making certain the creature wouldn't escape them. Before they reached him, Pel summoned a flame strike on Orlok and his golem.

The zombies and skeletons moved in to attack William and Brand, and the Cadaver Golem swung a meaty fist, punching Brand in the face. Orlok dominated Resolute briefly and turned a fearful burst of psionic energy on Brand, who was forced to flee, but who quickly came back, running up along the wall, teleporting next to Orlok and the golem and slashing out with his swords.

Pel turned his holy light on the skeletons as Lysander unleashed another Karrnathi-flavored saga of vengeance on Orlok. William, disregarding the gooey explosions of the zombies, chopped through them, spitting out putrescence and moving purposefully to destroy Orlok's skeletal allies.

The skeletons, undead warriors of Karrnath, unleashed withering attacks on Resolute and William, but the warriors paid little mind, focusing on destroying Orlok. Orlok, disturbed by the damage he had taken and the relentlessness of his foes, hovered up into the air and headed for the stairwell, hoping to escape through his portals.

As Resolute called out his name, he charged through the skeletons and golems, slashing and swinging, moving to the stairwell to prevent Orlok from escaping. Brand teleported up to slash at Orlok and then grabbed the wall, but a petulant Orlok mind-controlled him, forcing him to leap thirty feet to the floor, crashing with a sickening thud. Brand got up, woozy but still alive, and still under Orlok's sway, taking his attacks to William.

Pel, meanwhile, blasted the fleeing Orlok with daunting light, and Lysander sent out disturbing visions, and the brain in a jar was still human enough to be vulnerable to these effects. William, ignoring the attacks of his dominated ally Brand, continued to pour furious attacks on the Karrnathi skeletons and resist the angry swings of the Cadaver Golem.

Resolute finished off one of the skeletons with an off-hand strike while Pel moved in to help William with the golem.

As William and Pel continued to assault the golem, Lysander turned invisible and snuck down into the portal room, preparing a clockwork bomb for Orlok's arrival. Orlok used his mind control powers to get Resolute out of the way and flee down the stairwell, drawing flaming crossbow bolts from the scouts who waited there.

One of the skeletons moved down the stairs to help his master escape, but Resolute chased it down and destroyed it, and Brand ran past him, charging down to attack Orlok, unaware of the clockwork bomb waiting for them both.

Meanwhile, Pel stabbed deep into the golem's forehead, causing it to scream in a surprising mimicry of living pain, which William ended by slashing its head off with Vendetta.

Brand pulled up short and slashed into Orlok, cracking his glass chamber, and fluids began pouring out. The bomb detonated, destroying Orlok's brain and mechanical mechanisms, as Brand shielded his eyes from the fallout.

Game Schedule March - May

March 19th - D&D Against the Giants (Randy, Dan, Ben, Joe & Jamie, Max)
March 26th - Dominion (Randy, Ben, Nate?, Dave? Dan?)

April 2nd - D&D Against the Giants (Randy, Dan, Ben, Joe & Jamie, Max)
April 9th - Wandering Wolves: What Waits In The Dark Part 2 (Randy, Chris, Jason, Ben, Nate, Paul)
April 16th - D&D Against the Giants (Dan, Ben, Joe & Jamie, Max)
April 23rd - Wandering Wolves: What Waits In The Dark Part 3 (Randy, Chris, Jason, Ben, Nate, Paul)
April 30th - Rock Band at Randy's House - maybe? (Free Comic Book Day next morning)

May 7th - Wandering Wolves: What Waits In The Dark Part 4 (Randy, Chris, Jason, Ben, Nate, Paul)
May 14th - D&D Against the Giants (Randy, Dan, Ben, Joe & Jamie, Max)
May 21st - D&D Against the Giants (Dan, Ben, Joe & Jamie, Max, Randy)
May 28th - Wandering Wolves (Randy, Chris, Jason, Ben, Nate, Paul)

Saturday, February 13, 2010

Game Schedule March - April

A little weirdness in March and April, because of STAPLE!, birthdays, Houston Comics-palooza and all that surrounds that. So... tentatively:

February 19th - Wandering Wolves: Scars of Karrnath Part 4 (Randy, Chris, Jason, Ben, Dan, Paul)
February 26th - D&D Circle of Love (Randy, Dan, Ben, Joe & Jamie, Max)

March 5th - No Gaming - STAPLE!
March 12th - Wandering Wolves: What Waits In The Dark Part 1 (Randy, Chris, Jason, Ben, Nate, Paul)
March 19th - D&D Circle of Love (Randy, Dan, Ben, Joe & Jamie, Max)
March 26th - Dominion (Randy, Ben, Dave, Jason?, Dan?)

April 2nd - D&D Circle of Love (Randy, Dan, Ben, Joe & Jamie, Max)
April 9th - Wandering Wolves: What Waits In The Dark Part 3 (Randy, Chris, Jason, Ben, Nate, Paul)
April 16th - D&D Circle of Love (Dan, Ben, Joe & Jamie, Max)
April 23rd - Wandering Wolves: What Waits In The Dark Part 4 (Randy, Chris, Jason, Ben, Nate, Paul)
April 30th - D&D Circle of Love (Dan, Ben, Randy, Joe & Jamie, Max)

The 16th is tentative. There may be a LEOG trip to New Orleans, and if so I'll be out for that. But you guys could play without me.

Btw, the first week of May is a no-go for gaming as well. Free Comic Book Day and all that entails. We will probably do a Rock Band get together that Friday with the FCBD guests.

How does this look for everybody?

Saturday, January 16, 2010

Wandering Wolves: Scars of Karrnath (1)

Zarantyr 2 - Zarantyr 15, YK 1000

Having driven off the attack by Cavoletta and her allies, the Wolves turned their attentions to Breyten d'Orien and Url, who were in deep trouble with House Tharashk and House Orien. Brand sent a Sivis message to his father, who was arrested immediately upon entering the Orien enclave in Passage, as he'd expected. However, it took only a few hours for that to change.

Aeromus d'Orien was arrested and taken into custody by House Orien security, and a trial was scheduled for him and Traega, to determine the truth of what was going on with both of them. House Orien requested that Breyten and Url be sent back to Passage for the trial, and the Wolves decided that, in addition to security from Houses Orien, Tharashk and Deneith, they would send Luggoth with them to make sure the two of them arrived in Passage and were incarcerated. They made arrangements for Luggoth to come and meet them in Karrnath when he was done.

The rest of the Wolves went to their linked portals on Silver Lake Isle and traveled to Korth, where they were met by a House Orien coach that was to take them to Karrlakton to meet with General Gustavus Karlach, commander of Karrnathi military forces in that city.

Karrnath was in the throes of the worst blizzard that anyone could remember, colder than many of the Wolves had ever been. William thoroughly enjoyed the chance to revisit his homeland... the rest of the Wolves weren't so fond of being without their creature comforts of Sharn or the Wolves' Reward.

The travel took a few days, but it was uneventful. Throughout most of the journey, the windows on the coach had a view of the Mournland, which was unsettling to say the least. Freezing weather and the dead, gray mist of the Mournland left most of the Wolves with a less-than-pleasant first impression of Karrnath.

After two days of travel, they had a brief stop in the town of Vurgenslye, and then they traveled for another day and a half, reaching Karrlakton late in the day. The coach deposited them at the headquarters for Karrlakton's military, and they were greeted by Corporal Hanish Viett, who took them in to General Karlach's office.

Karlach, a man in his early sixties, was dressed in his full military uniform, complete with a number of medals and ribbons, and wearing the ring of the Order of Rekkenmark, as well as a fur hat in the Karrnathi style. William quickly recognized that Karlach was a highly-decorated officer.

Karlach offered the Wolves some vedbread (crusty bread with sharp ved cheese) and lamb and vegetable stew, and then proceeded to tell them why he had asked to see them.

"I was an officer in the Karrnathi military during the Last War. I saw action in the Talenta Plains and the Mror Holds, but for most of the war I battled against Thrane. Just after I was promoted to lieutenant, I met Count Werner ir'Orlok. It was in 961, during the Siege of Shadukar, under the command of General Horacht. We took Shadukar and pillaged it completely, with necromancers reviving the bodies of their foes to bolster the ranks of their armies. When we were finally forced out by Thranish troops a year later, Horacht ordered them to shut the gates of the city and put it to the torch, leaving the city an utter ruin, filled with dead and undead."

"It was a horrible thing, but much as I disliked them, I followed my orders. I didn't like Orlok, though... he was creepy, even for a necromancer, and I got the sense that he was sizing him up for some kind of horrible projects."

"I was very nearly your uncle, William, and I should have been. I met your aunt Hannah when I was home visiting family in Karrlakton. She was 19, and had just begun work as a Blademark, and I was was 37, and had just been promoted to Major. We shared a long distance courtship throughout the war, never in one place long enough to spend more than few days together. I proposed to her after a few years, but both of us knew that nothing would come of it until after the war was over."

"When Cyre was destroyed, we both knew the war was coming to an end, and we both transferred back to Karrlakton. I took over command of the forces here, and Hannah took a job training Sentinel Marshals instead of going on active missions so frequently. We made plans to marry as soon as the war was officially over. Just after these plans were made, Hannah had to go out to rescue some of her students who had disappeared on a mission into the Shadow Marches, chasing rumors that Count Orlok had been risen from the dead. She never came back."

"I've always assumed that Orlok killed her, but I've been searching for him ever since. I've hired House Tharashk scouts and inquisitors, as well as my own scouts, and one of them came to me a few weeks ago to tell me he spotted activity in Iceridge Tower in the Icetop Mountains, which was one of Orlok's labs during the war."

"If it is Orlok, my scouts will need stronger support to handle him. If the Wolves will go up to the base and rendezvous with my scouts, I'm willing to pay each of you. In addition, I have some pull with the Sentinel Marshals, and I know, William, that you have petitioned to become one. If you can capture or kill Orlok, I think I can get them to make you a Sentinel Marshal."

Karlach handed each of the Wolves a small pouch, with an extra one for Luggoth. Inside was gold, platinum and a gem for expenses.

He then asked if William would indulge him in a game of Conqueror. William hadn't played the game since he was a boy, and after an early lead, the general began dominating his game. The Wolves decided to help, with Lysander engaging the general in talk of stories and history from the region, while Brand spotted weaknesses in the general's game and imparted them to William, and Pel tried to convince the general that William's game was stronger than it looked.

The combined efforts of the Wolves won the game, although William wasn't entirely happy to have, in his mind, cheated. Karlach accepted the loss with a smile and told William that he should practice, making it clear that he thought the Wolves' help was a fair counterbalance to his much greater experience with the game.

After doing a little shopping in Karrlakton, and spotting a number of doomsayers in the Mournland-adjacent city, the Wolves boarded the Orien coach again. They traveled for 3 days to Vedykar, then 3 and a half more days to Vulyar, where they boarded the Eastern Line lightning rail. After about 15 hours of travel, they arrived in the small mining town of Irontown.

There they were met by a House Vadalis representative who gave them four magebred horses to take out to the base. The horses had camping and cold weather gear on them, and the Wolves bundled up to head into the freezing weather. It helped a little, but they still found the weather absolutely chilling, and travel was extremely tiring.

After two days in the blizzard, exhausted from the cold, they realized that they were lost, and that the white, mostly featureless landscape offered few clues which direction to go. Fortunately, William was able to recall some elements of the Karrnathi wilderness from his school days that pointed them in what they thought was the northeast, and Brand was able to discern from the way the snow fell that they were nearing Lake Dark, which was the correct way to go. Lysander recalled a story he had heard about a soldier lost in a blizzard, and some of the things he had done to survive, and finally all of the Wolves were able to spot the faintest trail leading to a cottage, with light in the windows.

The cottage belonged to Kravitz and Hestia Bonne. Kravitz was a one-legged veteran of the Last War, and it was clear to the Wolves from the symbols in their home that they were worshipers of the Blood of Vol. This, they explained, was why they lived in isolation away from the town, and they also said that they held no love for the Emerald Claw and its bastardization of their religion. The Bonnes were smithys, and they sold armor and weapons to Irontown from time to time.

After serving some food to the Wolves, they told them that they had recently celebrated Revelation Day at their temple, but that their priest, a mummy, and the rest of the followers had betrayed them. They had used the blood from the ritual to create a blood elemental that they intended to take with them to the Mror Holds for some kind of Emerald Claw operation. When that time came, they would come down from the temple to get Hestia and Kravitz, and they would either have to go with them or be killed as traitors to the cause.

Kravitz asked if the Wolves, in exchange for a safe place to sleep and rest, would go to the temple and deal with the Vol cult. The Wolves were all too eager to do this anyway, and so, after a night of sleep and warmth that got them back to their fully rested and ready selves, they followed Hestia out into the snow once more to find the Blood of Vol temple.

The temple was a few hours away from the cottage, and it was a fairly impressive structure, built of stone with stain-glass windows and only one entrance. William, never once for ceremony, kicked open the doors and charged in.

The mummy was overseeing a ceremony in the candle-lit temple, surrounded by close to a dozen cultists, and a blood elemental and blood amniote, a kind of ooze, stood in the center of the temple.

William moved in to draw both the elemental and the amniote to him, and managed to keep their focus on him throughout the battle. Pel, Brand and Lysander spread out throughout the temple in preparation for the battle.

Two of the cultists revealed themselves as warlocks, firing desiccating curses at Brand and William, and following up with deadly curses that scoured the flesh more quickly from their foes. As William continued to battle the amniote, the elemental and the occasional cultist, Brand and Lysander made quick work of some of the cultists, and Pel engaged the mummy.

His opening salvo was to blast it with the scourging radiant light of the Traveler, then he pulled out his scimitar and began hacking at him, as Brand moved in to help. Lysander, with help from Whitehearth, engaged two of the more brutish cultists.

The mummy focused attacks with his skull-headed mace on Pel, and before long, all of the Wolves had plenty of scrapes and bruises. The desiccating curses were taking their toll on Brand, who was barely able to remain on his feet, and the elemental and the amniote had been pounding relentlessly on William.

With most of the cultists dealt with, the wounded Wolves focused their attacks on the mummy and his blood elementals. Pel called down a flame strike that set the mummy on fire and damaged the last remaining cultist, who fell under the sway of Lysander's persuasion and found himself marching toward the snow outside, firing his bow back at his tormentors without much effect.

The mummy, on fire and dying, stumbled into William's reign of steel stance, and William swung Terminus and cleaved the undead priest's head from his shoulders. A wave of necrotic energy swept out from him, infecting all of the Wolves with the curse of mummy rot. William turned back to attack the elemental and the amniote, and Pel moved in to join him. Brand teleported in and finished the elemental with a flurry of his blades, right after it managed to smash William into unconsciousness.

The Wolves focused their attacks on the amniote, and Lysander finished it off with a song powerful enough to cause deathly fear in the barely sentient ooze. As Pel moved to bandage William, Brand charged outside and finished off the last remaining cultist before he could return to cause more trouble.

Searching the blood-soaked temple, the Wolves found a couple of rooms where they could rest, shielded from the elements. They also found the cult's treasury, which included valuable gems and gold, as well as a blood red potion of vitality brewed from the blood of the cultists and the mummy's herbs. In addition, William found a letter from Count Orlok, clearly addressed to the mummy. It read:

"I have word that our operation in the Mror Holds has encountered some difficulties. The resistance at the mining operation is more severe than anticipated, and I have a request to provide some reinforcements. As you are the nearest Blood of Vol cult available, and my own forces are busy providing security here at the tower, I need you to take as much force as you can muster to the ir'Mroranon mining operation as soon as possible. Perhaps the ritual you had been working on to create constructs of blood would be useful to this purpose.

Lady Vol will look on your assistance quite favorably. The dragonshards we are procuring at the mining colony are crucial to Operation: Ascendance."

Lysander ministered to each of the Wolves to deal with the after-effects of the mummy's curse, and with his help, all of them managed to shake off mummy rot. Unfortunately, Lysander himself didn't, and the next morning, the hale and hearty Wolves saw that their elven companion looked sallow, sickly and near-death. They realized that in order to save him, they'd have to journey for two days across the blizzard conditions without resting, for fear of Lysander taking a turn for the worse.

Monday, January 04, 2010

Wandering Wolves: The Opening of the Wolves' Reward

Vult 27, YK 999 - Zarantyr 2, YK 1000

With only a few days until the opening of the Wolves' Reward, Brand gathered the Wolves in the war room and told them that he had received a communication from his father.

Brand and Traega had done some exploring in the Shadow Marches and found a rich dragonshard field, which they offered to House Orien as a way to buy Traega some favor with the House again. Traega arranged to have the map sent to the Orien enclave in Passage, where one of his contacts would get it to the higher-ups so it could be sold to House Tharashk, who would pay handsomely for another field in the area.

Traega's contact stole the map and passed it off to Aeromus, Brand's uncle, who immediately made plans to sell it directly to House Tharashk, cutting Orien (and Traega) out entirely. This sale was to take place at the gathering of the Houses for the opening of the Wolves' Reward, where no one would think anything of high-ranking scions of the House meeting.

Fortunately, Traega had anticipated something like this, and had sent a false map to his contact. He sent the real map to Brand and instructed him to watch Aeromus's agent during the opening of the Wolves' Reward, and to put the real map into House Tharashk's hands immediately after Aeromus's agent handed over the false map. The result would be Tharashk's anger at nearly being sold a fake map and House Orien's anger at being cut out of a deal, and with Traega heading to Passage as soon as the switch was made, the hope was that Traega would be reinstated and Aeromus arrested.

Counseled by Pel and Lysander, Brand determined that the best thing to do was make sure that the representatives from House Orien and House Tharashk didn't see each other until the gala on opening night, and to make sure they were in the semi-private dining room on that night, more or less assuring the time and place of the hand-off.

On the morning of Vult 27, the Wolves gathered with the ambassadors from Galifar's Hope to greet the Daughters of Sora Kell, making a rare appearance outside Droaam. They came walking up to the casino entrance with an Oni mage, Crezyan Rrac, in tow. The Wolves couldn't say anything about Crezyan Rrac's role in the plot, nor his ties to the Lords of Dust, without implicating themselves, and they weren't happy to hear that Crezyan was being appointed the Droaam ambassador to Galifar's Hope.

They were even less happy when Sora Teraza declared "This place will be baptized in blood." She then stared at Luggoth and said "I would speak with you" before heading inside and up to Galifar's Hope.

With that nerve-rattling meeting over, the Wolves went back inside the casino to deal with various business. Lysander was running all over the casino making sure that the opening night festivities, including performances in the Wolfsong Hall, The Wanderers' Prospect and Rorsa's Den were going according to plan. Brand was coordinating with Chance, the casino manager, and Diarmand, the casino's head of security, on the House Orien/House Tharashk intrigues, and Pel, William and Luggoth went up to visit the Daughters of Sora Kell.

While Pel and William stood in the hallway talking with the beautiful Sora Katra with Sora Maenya and Crezyan Rrac looking on, Luggoth went in to speak with Sora Teraza, the oracle. She told him of her interpretation of the Prophecy, that his murder of Jaela Daran was preordained, but that she believed that it would be done to save the world from plunging into darkness. She also explained that some of the Chamber, and the Lords of Dust, did not believe this, and thought that Luggoth was to be responsible for plunging the world into darkness. In addition, she revealed that the Prophecy indicated that Luggoth was going to kill Ttemmal the Rakshasa, which was why he had sometimes disobeyed his masters' wishes and tried to murder Luggoth instead of corrupting him.

Luggoth insisted that he didn't care what the Prophecy said, that he was going to do what he could for his friends and loved ones, and the Prophecy be damned, but Sora Teraza insisted that the Prophecy would determine what happened to Luggoth and his friends, and that he therefore cared very much. In addition, she told him that his role in the Prophecy made him important, and that many would seek to curry favor with him. Sora Teraza was no different, and she told Luggoth that if she had further information for him in the future, she might send for him.

As Luggoth had a thoroughly uncomfortable meeting with Sora Teraza, William and Pel had an equally, if differently, uncomfortable meeting outside. William did his best to stare down Crezyan Rrac, remembering his attempts to kill the Wolves. Pel engaged in verbal repartee with Sora Katra, and was surprised and discomfited to learn that her skill with diplomatic double-speak and hidden meanings surpassed his. Without directly saying anything, Pel was able to discern that the Hags knew all about the Wolves' involvement in Breland's attempted assassination coup, and that they knew as well that Crezyan Rrac was an agent of the Lords of Dust. He was also able to learn that Sora Katra preferred to know the secret agenda of their ambassador, rather than to have someone whose betrayal might be unpredictable.

Fully convinced that the Daughters of Sora Kell were formidable opponents, the Wolves descended by air skiff back down to the casino, where they were met by Brand, who informed them of what had been going on while they had their meeting.

The House Orien contingent had shown up at midday, and in addition to a dozen Orien representatives, they were led by Aeromus's son, Brand's cousin, the weaselly Breyten d'Orien, with the bestial Url Conaway accompanying him as security. Url had come to Brand and informed him that his scouts had seen a group of fey creatures advancing out of the Whitehorn Wood, moving to rendezvous with a larger army in the Eldeen Reaches, which was almost certainly planning an assault on the Wolves' branch of civilization in what they considered their wild. He counseled sending the most powerful agents the Wolves could manage to deal with these leaders before larger trouble resulted.

Even though they knew it was a distraction, the Wolves couldn't afford to ignore it. They left Lysander and Chance to make sure that the House Tharashk and House Orien groups didn't meet up early and took magebred horses to the south to deal with this enemy force.

The enemy force was made up of a unicorn, a firbolg hounder, a centaur hunter, a shifter representing the Children of Winter and four cyclops.

The unicorn charged and impaled William, who was suddenly forced to take it much more seriously as a foe, as Pel engaged the Firbolg by calling down a flame strike on him and his allies. Brand, in a blur of speed and teleportation, rushed across the river to engage the centaur archer in melee, as Luggoth flew into his frost rage and attacked the other shifter.

None of the Wolves present understood the elven that their foes spoke, but they were able to discern their motives when the centaur barked out a command and the cyclops turned to attack Brand, using the flat of their blades. Clearly, they had been told to capture a House Orien scion at least, quite possibly Brand specifically.

William maintained his reign of steel stance, keeping the Firbolg and Unicorn close to him as Luggoth stayed with and killed the Children of Winter Doomspeaker. Pel used all his deceptive talents and martial talents to cut the Firbolg and leave him bleeding, finishing him off by cutting off one leg and then, when he had fallen to the ground, slicing his throat open.

Brand kept at the centaur with his blades as the centaur responded with arrows, until Whitehearth was able to finish it off, bringing it down and tearing out his throat. The Wolves had hoped to capture one of the attackers, but the unicorn put on a burst of speed and fled down the river.

It was an eight hour trip back to the casino, and it was the middle of the night when they arrived. The Deneith blademark at the door told them that Diarmand had been looking for them, and had a few things to tell them, so they went to wake him up. They found him in his room with a giggling young woman in his bed, which did not amuse William at all.

Fortunately, they also learned that while matters of interest had occurred while they were away, none of them were terribly urgent, at least as far as the Wolves were concerned. A female-identified warforged named Scabbard had arrived, claiming to represent the Lord of Blades and wanting a seat at the table at Galifar's Hope to represent their new nation, formed in the Mournland, which had caused quite a stir with the ambassadors. In addition, Josilian d'Tiarlan of House Sivis and a Blood of Vol priestess named Ermena Dorn had both requested an audience with Pel. He resolved to meet with them in the morning.

Brand went to talk with Lysander, and learned that the House Tharashk contingent had arrived and immediately been taken to Rorsa's Den for some bawdy entertainment that they were now sleeping off, and they hadn't had any interaction with Breyten, whom Chance had plied with booze and whores, or Url, who had spent a fair amount of time "casing" the casino as if looking for weak spots in its security.

The next morning, Pel spoke first with Ermena Dorn, a soft-spoken woman who explained that the Blood of Vol, like worship of the Traveler, was associated with evil because of bad elements, but that the religion itself wasn't wholly evil. She explained that it was about worshiping the divinity within one's self, and choosing life over death, and that some viewed undeath as one way to avoid death, which Seekers of the Blood of Vol considered unwelcome, and even unnatural. She argued that allowing a temple of the Blood of Vol in The Wolves' Reward would go a long way towards showing people that the religion wasn't violent or dangerous, and would help to undercut the damage done (and the influence over many religious adherents) by the Emerald Claw.

Pel wasn't convinced that it was a good idea, nor that the other Wolves would go for it, but he did agree to talk with Ermena again in a few days before she left to go back to Karrnath.

Pel's visit with Josilian, the gnomish barrister for House Sivis, was less difficult, although no less surprising. It turned out that Sava Kharisa, Councilor in Sharn, had willed her art gallery to Pel upon her death, and now that the Pel who had taken possession was revealed to be a fraud, Josilian had papers for Pel to sign so that he could take possession of it.

The Wolves then took a journey up to Galifar's Hope to find out what had happened with Scabbard, and they overheard that she had indeed been granted a seat on the table, non-voting at present, over the strenuous objections of the four remaining Five Nations of Karrnath, Thrane, Aundair and Breland, and over the furious anger of non-voting Cyre. The tie-breaking vote had come from Maechen, on behalf of Argonnessen, which caused no end of discussion and frustration amongst the ambassadors.

The discussion got even more heated when Ambassador Neya ir'Krell of Aundair and Ambassador Valtar ir'Wynarn of Thrane began arguing about the rightful possessor of Thaliost. The city was to have gone back to Aundair when the war with Droaam was over, and in return Thrane was to get a larger chunk of conquered Droaam, but since the war ended in peace rather than conquest, things were still being hashed out, and it didn't sound like the decisions were going to be made easily.

William took some time to talk to Karrnathi ambassador Sedge Avadarn, laying out any number of plans for aggressive military action by Karrnath. Avadarn patiently explained to William that there was more to his home culture than warfare, and that he should experience the art, the food and the other culture of Karrnath, rather than looking for targets which might ignite the Last War again.

The rest of the day was spent in preparation for the gala opening, which was held in The Wanderer's Prospect restaurant, with entertainment provided by House Phiarlan. During the event, the Wolves chatted with several friendly faces, including the very pregnant Lady Elaydren d'Cannith, who expressed worry about her Uncle Merrix and concern for the head of her House, Jorlanna d'Cannith, who was experiencing criticism due to her relationship with Kalen d'Orien.

William was flagged down by Lieutenant Vorik Taggert, a Karrnathi soldier who presented a message from General Gustavus Karlach, whom William knew from his teen years when General Karlach was dating his Aunt Hannah. He asked that William come to see him in Karrlakton as soon as he was able.

Brand, meanwhile, had a chat with a scarred gentleman named Ari Romhaar, an Aundarian lightning mage with a lightning-themed "traveling carnival of wonders." He explained that he had gotten the scars thanks to an attempt to capture a Behir in Xen'drik for his circus, because the adventurers he hired were not up to the task. Once Brand determined that the adventurers he spoke of were not the Young Wolves, he agreed to consider Ari's offer to come down to Xen'drik with him and capture the beast, although Pel expressed that they definitely wanted to do some research on Romhaar before agreeing to anything.

And then it was showtime for Traega d'Orien's plot. Brand watched as Breyten d'Orien exchanged his map for money with the House Tharashk operative, and Brand rushed in to give him the real map. As the House Tharashk contingent was beginning to ask pointed questions, however, a loud, brusque female voice rang out.

The voice belonged to Cavoletta, werewolf servant of the Lords of Dust, who announced that she was there to kill Luggoth. She transformed into her werewolf form, a handful of patrons revealed themselves to be cultists of the Lords of Dust and, to the horror of everyone there (and the intense anger of William) the House Deneith Blademarks drew their weapons and revealed themselves to be working for Cavoletta.

Or so it would seem. In fact, William quickly spotted that they were not fighting in the Deneith style, and given that he knew several of the men to be Deneith, he quickly realized that they were suffering fiendish possession. With a yell to "Take them alive! They're possessed!" he waded into the fray.

Luggoth, for his part, snarled at Cavoletta "I've been waiting for this" and charged into battle. Pel cracked his cousin across the face, activating his dimensional bond and told him to "stay put" before pulling both of his swords and leaping into battle as well.

William, Pel and Brand made short work of the cultists, even though they were emboldened by Cavoletta's bloodcurdling howl. The Blademarks split between supporting Cavoletta in her battle against Luggoth and trying, unsuccessfully, to keep William out of the fight.

While Pel, William and Brand did their best to knock out the Blademarks, Luggoth and Cavoletta tore into each other. Cavoletta began to look unsteady on her feet, and Pel moved into heal Luggoth, giving him just enough strength to land a final blow on Cavoletta, who responded by tearing into Luggoth twice more, but the frost covering his body, combined with the grievous wounds he had dealt her, took its toll, and she collapsed to the ground, mere seconds before Luggoth himself had to stumble to a chair to fight off the moon frenzy coursing through his veins as a result of her bite.

No one ever accused the Wolves of throwing a dull party.

Friday, December 25, 2009

Alternate Games in 2010

I'm starting this as a list to keep track of games that folks have expressed an interest in running/playing in this year. There are quite a few already, and I figure we'll be adding more, so we can edit this post when we do. I'll put down the general details below, and if I know when someone's planning on running, how many sessions, who's playing, etc. I'll put that as well. If you're interested in playing in one of these games, drop a line in the comments!

1. Western Cthulhu - May?
A Cthulhu horror game set in the Wild West
GM: Nate Southard
Players: Randy, Chris, Dan, Jason Jones, Jamie, Paul
System: Savage Worlds
Time/Date: Uncertain

2. D&D Dark Sun Game - September
Definitely want to run (or play in) a new game in this post-apocalyptic fantasy world when WOTC re-releases it this summer.
GM: Randy
Players: Nate, Ben, Chris, Dan, Paul
System: D&D 4.0
Time/Date: Probably run as an alternate Friday or Saturday game, open for up to 5 players, probably the first module released for Dark Sun

3. Pulp Superhero Sequel - Undecided
Sequel to the Shadow of the Spectres! game, featuring the return of some characters and a couple new ones, taking a Flash Gordon approach as they head off to save an alien planet
GM: Randy
Players: Nick, Ben, Jason Jones, Paul
System: Savage Worlds
Time/Date: Probably a Saturday game, one-shot

4. Deadlands Sequel? - October
GM: Randy & Ben
Players: Chris, Dave L., Jamie, Jason M., Nate, Jason Jones, Paul
System: Deadlands
Time/Date: TBD, but probably a one-shot game on the Friday or Saturday nearest Halloween

Monday, December 21, 2009

Game Schedule January - February

January 1st - Wandering Wolves: Gala Opening of the Wolves Reward (Randy, Chris, Jason, Ben, Nate, Paul)
January 8th - Wandering Wolves: Scars of Karrnath Part 1 (Randy, Chris, Jason, Ben, Nate, Paul)
January 15th - D&D Circle of Love (Randy, Dan, Max, Ben, Joe & Jamie)
January 22nd - Wandering Wolves: Scars of Karrnath Part 2 (Randy, Chris, Jason, Ben, Nate, Paul)
January 29th - D&D Circle of Love (Randy, Dan, Max, Ben, Joe & Jamie)

February 5th - Wandering Wolves: Scars of Karrnath Part 3 (Randy, Chris, Jason, Ben, Nate, Paul)
February 12th - D&D Circle of Love (Randy, Dan, Max, Ben, Joe & Jamie)
February 19th - Wandering Wolves: Scars of Karrnath Part 4 (Randy, Chris, Jason, Ben, Nate, Paul)
February 26th - D&D Circle of Love (Randy, Dan, Max, Ben, Joe & Jamie)

No crazy schedule stuff for me, at least for a little while. Anybody else have scheduling issues for the next couple months?

Wednesday, December 16, 2009

Two Months Pass

Sypheros 18, YK 999 - Vult 26, YK 999

The Layout of the Wolves' Reward:
The Wolves' Reward grand opening is planned for the eve of the new millennium, the night before Zarantyr 1, YK 1000. The opening will include a gala party event and the first performance in the theater. The facilities are open to a limited guest list starting in the last two weeks of Vult, to make sure everything is up and running smoothly, but it's not open to the general public until New Year's Eve.

The ambassadorial city above The Wolves' Reward is named Galifar's Hope, and is due to be finished in the middle of 1000 YK. However, it will be open at the beginning of the year, still under construction but functional enough to house ambassadors and their staff.

House Orien and House Deneith create an island in the center of Silver Lake where linked portals in Sharn (Breland), Passage (Aundair), Flamekeep (Thrane), Trolanport (Zilargo) and Korth (Karrnath) can be reached. Arrival is in a heavily secured area, to prevent anyone from using the linked portals to assault Wolves' Reward or Galifar's Hope. Ferries run by House Lyrandar are used to transport from the island to the casino's dock.

The basic layout of the Wolves Reward is as follows:
The ground floor is made up largely of two casino floors, separated in the middle by the House Ghallanda restaurant, which has a large common area and several private dining rooms, one of which is permanently reserved for the Wolves. The House Phiarlan theater is connected off one of the casino floors, and the other casino floor connects to the House Kundarak bank and the House Orien office. A series of 200 standard rooms surround the casino, with access to the casino floors. The House Deneith barracks for the Protectors security detail surrounds those, and makes up the defensible exterior of the casino.

Upstairs, on the second floor, is the House Jorasco hospital and the new Gareth's Gear, and 100 more standard rooms.

Third level has 100 deluxe rooms, each the size of two standard rooms.

Fourth level has 25 deluxe suites, each the size of five standard rooms.

Fifth level has 25 private rooms and offices for permanent residents of the casino (the Casino Manager, Head of Security, etc.)

Sixth level has 10 private rooms (the size of ten standard rooms), one for each of the Wolves and five extras for any of their guests.

Seventh level is the House Lyrandar docking tower, with stairs descending through the center of the hotel, with exits on levels one through four. A separate emergency staircase is accessible on the fifth and sixth levels, and only exits on the first level.

The ability to construct so high comes from enchantments based on the elemental plane of air, influenced by the construction in Sharn and on Arcanix, and drawing on the same magic that keeps Galifar's Hope aloft.

Underground, accessible by secret doors in the Wolves' personal chambers, is the Wolves' War Room. The key installation here is the Teleportation Disk that the Wolves found in Count Orlok's lair, transported and installed by a few trusted House Orien magewrights.

The Houses at The Wolves' Reward:
Ghallanda-approved restaurant. Phiarlan-approved theater. A House Sivis Message Station & Notary, linked with a House Kundarak bank. House Jorasco hospital. House Lyrandar docking tower. House Orien has an office here, staffed with security and magewrights for the linked portals.

Gareth's Gear opens in the Wolves' Reward, with Tock as its in-house artificer, now a full-fledged member of House Cannith thanks to Lord Kor and Lady Elaydren. The new Gareth's Gear is part of the Fabricators Guild & Tinkers Guild of House Cannith, and has two dragonmarked heirs and several non-dragonmarked operatives of the House employed there as well. "Gareth" is "revealed" to have been a longstanding member of House Cannith as well, this also set up through Lord Kor and Lady Elaydren (both of whom will have to know the truth about Gareth for this to work.)

Josilian Kan d'Tiarlan is a gnome who runs the House Sivis office at the casino. Luggoth met him once, at the opening ceremony for the Golden Dragon. He's a somewhat arrogant, but very sharp, lawyer and translator. He isn't dragonmarked, but is obviously well-respected and powerful in the House, and has two dragonmarked associates.

Rochus d'Kundarak is put in charge of security and operations for House Kundarak at the Wolves' Reward. He doesn't actually run the bank day-to-day, but everyone there ultimately answers to him. He's also responsible for the security systems throughout the casino and in Galifar's Hope. He is the guy who knows every secret passage and every trap in both locations.

The head of the theater at the Wolves' Reward is appointed, a male Brelish dragonmarked elf named Hannet d'Phiarlan. He trained with the Demesne of Shadow, and he is a skilled actor, orator and illusionist, as well as a secret member of the Serpentine Table. He asks Lysander to help create the opening performances, particularly in the realm of music. He has three department heads below him: Glennara d'Phiarlan (Aundarian female elf from the Demesne of Memory, a writer), Colle d'Phiarlan (Brelish female elf from the Demesne of Motion, a dancer/acrobat and another spy), and Byron d'Phiarlan (Thranish male elf, a composer from the Demesne of Music). Each of these departments has a staff of a half-dozen performers or writers, and they will also bring in other Phiarlan performers from time to time for specific performances.

Security by the Deneith Protectors Guild, who have posted fifty trained soldiers at the disposal of the Head of Security for the casino. This is in addition to the private security personnel who work for the ambassadors and House officials.

Galifar's Hope:
The ambassadorial city above The Wolves' Reward is named Galifar's Hope, and is due to be finished in the middle of 1000 YK. However, it will be open at the beginning of the year, still under construction but functional enough to house ambassadors and their staff.

As expected, six nations have assigned ambassadors to Galifar's Hope.
Breland's ambassador is Cersi Kemble, a female half-elf (and Pel knows she is secretly a King's Dark Lantern).
Karrnath's ambassador is Sedge Avadarrn, a male human that the Wolves met on the Golden Dragon, and his skeletal bodyguard Skarad is with him.
Thrane's ambassador is Prince Valtar ir'Wynarn, a male human who is a cousin to the Queen of Thrane.
Aundair's ambassador is Neya ir'Krell, a female human that the Wolves met in Zilargo while chasing Lucan, and both Pel and Lysander suspect she is secretly one of the Royal Eyes of Aundair.
The Mror Holds have assigned Moris ir'Mroranon, a male dwarf who was the father of Jalis ir'Mroranon, who ran Gareth's gear until she was murdered, and the Wolves (especially William) pick up some mild hostility from Moris as a result.
The Eldeen Reaches have appointed Arden Thea, a female half-orc druid. And Zilargo has sent Borton Malek, a male gnome career politician.

There are four other ambassadors in Galifar's Hope as well.
The Lhazaar Principalities have sent Lady Damia Valisa, a female human who dresses and acts more like a pirate captain than an ambassador.
Though not officially recognized, Cyre has sent an "observer" to look out for their destroyed nation's interests, a successful artist and jeweler named Medyev Celian.
The biggest surprise is that one of the dragons of Argonessen has sent an ambassador at the Galifar's Hope - Maechen Eyre, former member of the Wolves, with Muroni, another ally, as his bodyguard and aide.
In addition, rumor has it that Droaam will have a permanent ambassador attached, although no one knows who it is yet.

Events in the last two months:
Rumors surface of an assassination attempt against the Daughters of Sora Kell, and of secret meetings between the Daughters and ambassadors from the Sigilstar Alliance (brokered through Aundarian ambassador Neya ir'Krell from Zilargo). The result is a truce, with a more formal agreement to end the war in the works at a summit to be held during the first of the year.

Of course, the assassination was a setup, part of the deal between Breland and the Daughters, as suggested by Pel, William and Lysander to Lord Kor. Best not to ask who the assassins were and how they had earned their death at the hands of Sora Maenya when their "attempt" failed. In addition, the Wolves are officially asked, in the name of peace, not to mention anything relating to Crezyan Rrac, Neshar or any of their activities in Droaam. Officially, none of it happened, because if it did, they would have to explain that Breland was considering an assassination attempt against the Hags.

William:
Some political capital burned for William due to the death of Vadis. William's inability to capture a dangerous fugitive has not helped him in his goal to become a Sentinel Marshal. However, William's stronger ties to the House continue to help him, as he visits Karrnath frequently to connect with members of the House.

Luggoth:
Savannah and her brother want to stay permanently at the Wolves' Reward. Savannah can work as a waitress or hostess. In addition, Savannah has been praying daily to the Flame for guidance about what Luggoth has told her. She has told him every day that the dragons are liars and manipulators, that she doesn't believe he could ever hurt Jaela, and asks him for permission to talk to Prophecy scholars in the church about their interpretation of Luggoth's destiny. But it's his private business, so she won't do that unless he tells her it's okay.

Brand:
Brand visits the Eldeen Reaches frequently during this time, visiting his mother, but his father is nowhere to be found. He will occasionally send messages via Brand's mother, cryptic puzzles that Brand has to decipher before he can read them. It seems clear that he's no longer in the Reaches, Xen'drik or the Shadow Marches, and that he's planning some kind of gambit to discredit Aeromus and restore himself to the House. He doesn't tell Brand exactly what it is, but always closes the messages with a reminder to "Be ready. What we've waited for for so long is almost prepared."

Pel:
Pel also lost a bit of political capital with the death of Vadis. Pel was supposed to bring in Vadis for information and to give Breland a potential patsy for their gambit with the Daughters of Sora Kell.

Kalibar Jenks makes frequent visits to the casino under construction with his elven bard companions. When he does, he always spends some time talking to Pel, passing along information to Viorr. The Boromar Clan has consolidated its hold on the council now that the Tyrants are in a bit of disarray, and they have more political influence than ever. The Daask were also a bit shattered by Vadis's plot to destroy them, and by being cutoff from Droaamish reinforcements by the war. They've been laying low, and the Boromars more or less have the run of Sharn as far as organized crime goes right now. The bad news is, they're more powerful than ever. The good news is, without rivals and gang wars to speak of, they're more of a corrupt political force than a criminal gang at the moment.

The Tyrant Council has fallen under the temporary leadership of a woman, quite probably Yelena, one of Vadis's former lovers and someone who Pel did not have a great relationship with. She has spread the word that Pel is no longer to be trusted. He is more or less out as a member of the Tyrants. Not that it really matters, as he now has eyes inside the organization and more power than even being head of the Tyrants would have given him. At any rate, the Tyrants, deeply affected by Vadis's failed ambitions, have cut back their operations to more contained prostitution, blackmail and information-brokering, rather than trying to start and maintain dangerous gang wars.

Questions:
1. Given the Wolves' adventuring natures, they're going to need a head of operations that they trust for the casino. Someone who knows how to run the place, someone that they trust. They might be able to get someone appointed by folks they trust, maybe someone from House Deneith or House Phiarlan, although they might have secondary agendas you don't know about.

Looking over the various folks you know, the obvious choice is Chance, who runs a casino in Sharn and might be convinced to come run The Wolves' Reward instead. He's a known loyal quantity, and the only secondary loyalty he has is to the Traveler, which is probably a net positive for Pel but might not be so welcome to William.

Other suggestions?

2. Along similar lines, you're going to need a Chief of Security, who will have to be from House Deneith. The obvious possibility here (a recommendation from William's mother) would be Diarmand d'Deneith, William's swashbuckling cousin. He's more light-hearted than most Karrnathi, which would suit someone running security for a casino.

3. Name of the Theater? The Restaurant?

4. What does Pel tell Captain Vron, his superior in the King's Citadel, about what happened with Vadis? Keeping in mind that if he wants to substitute a new Vadis in with the Tyrants, Vron is going to have to know about it.

If there are layout changes or things you'd like to have in the casino that I haven't enumerated above, add them in the comments. The Wolves had input into Cannith's building of the casino, so you can definitely change things if you want to move them around. Also, y'all might want to look through Adventurers' Vault 2, pages 79-82, for magic Lair items, next time we get together.