Name: KanatashRace: Kalashtar
Class: Psion 7
Experience: 21097
Alignment: Lawful Good
Religion: Path of Light
Homeland: Adar
Age: 34 Height: 6'0" Weight: 165 lbs.
Statistics: STR 13, DEX 14, CON 16, INT 17, WIS 14, CHA 14, BAB +3, Fort +2 (+6), Ref +2 (+5), Will +5 (+8), Init +2 (+2), AC 14 (+2 Dex, +1 armor, +1 deflection), HP 44
Skills: Autohypnosis +10 (+14), Concentration +10 (+13), Knowledge (Psionics) +6 (+11), Knowledge (Geography) +5 (+8), Knowledge (History) +5 (+8), Knowledge (The Planes) +2 (+5), Psicraft +10 (+15)
Psionic Power Points: 63
Psionic Powers (Psychokinesis): 1 - Bolt, Control Object, Deja Vu, Force Screen, Mind Thrust; 2 - Concussion Blast, Energy Missile, Levitate (Psionic), Recall Agony; 3 - Danger Sense, Dispel Psionics, Energy Wall, Time Hop
Racial Abilities: +2 on saving throws vs. mind-affecting spells & abilities and possession, +2 on Bluff, Diplomacy and Intimidate, +2 on Disguise checks to impersonate a human, immune to dream/nightmare spells, naturally psionic, mindlink 1/day
Weapons/Attacks: +5 (1d6+1, Masterwork Quarterstaff), +6 (1d8, Masterwork Light Crossbow w/50 bolts)
Equipment:
(1) Potion of Cure Light Wounds, Dorje of Vigor (48 charges), Dorje of Energy Ray (47 charges), +1 bracers of armor, +1 ring of protection, backpack, 2 weeks trail rations, waterskin, dagger, 50' silk rope, 1450 gp, pouch of gems worth 2500 gp
Feats: Overchannel, Psionic Meditation, Speed of Thought, Imprint Stone, Psychic Rush
Proficiencies: Club, dagger, heavy crossbow, light crossbow, quarterstaff, shortspear
Languages: Common, Draconic, Gnomish, Quor, Riedran
History: Very little is yet known of the Kalashtar known as Kanatash. He met Pel aboard the Cloud's Destiny, and decided to join the Wandering Wolves in their pursuit of Lucan and the Soul Blade.
3 comments:
Notes for Ben:
1. I changed his name from Ultaa to Ultaash, because there were only four (maybe five) suffixes at the end of male Kalashtar names, and -aash was one of them. Up to you if you want to stick to naming conventions, but if he did abandon the naming conventions of his people, he's going to need a reason for it.
2. I'm a little uneasy that you've built a combat monster, putting all feats and psionic powers (save the ones enforced by your discipline) into heavy hitter type stuff. I'd be happier with it if you had a few powers that were not simply for blowing shit up or busting up people's heads. Again, not saying you *have* to change, just that I would be happier if, when working out your character's story, you found some other powers that were useful in different situations rather than just a variety of bang-bang powers.
3. You'll need to fill in quite a few details, including alignment, height, weight and the all-important backstory. You've got a couple weeks before we play again, though, so I figure that'll allow time for fine-tuning.
Hey! What's this?
What'd I miss?
Heh. Well, I'm working on the adventure log right now, so hopefully it'll be up tonight... but if you want to know where Ultaash came from... take a look at the last paragraph on William's history.
Post a Comment