Monday, October 15, 2007

Enemies, allies, theories, tasks, etc.

"A deep game, my friends, with many pieces on the board," says Pel "As yet I do not clearly see whose hand it is that moves them all against us. A masterful player, to be sure, but we've a few moves of our own to make before contest ends."

Enemies and others to watch out for

The Lords of Dust
The Emerald Claw - known to have negotiated with the Tyrants
The nations of Breland, Aundair and Thrane
uh, King Boranel
The King's Dark Lanterns
The Tyrants and Boromar allied crime families
The fake Wandering Wolves - who/what are they?
The fake Pel - who is it?
Sharri d'Deneith and House Deneith
Uncle Aeromus and House Orien
Lucan and Grilsha
regular old Bounty Hunters - I really do hope we run into some, actually.


Allies and potential help

House Phiarlan (intel and PR)
The Native
Brand's boss's daughter - (forgot her name, if I ever knew it) she could probably help w/travel, our reputation in Orien, getting through to Hackrazet?
Lady Elaydren - compromised by apparent spies in House K'nieth
Cardinal Hetrion - hindered by Thrane's war stance
Lucan Drosa - Thranish spy
Verodin Atrelioth - Thranish paladin
The church of the Traveler - dicey but potentially useful
Chance - preist of the Traveler and casino mogul in Sharn
The Traveler him/herself - why not?!?
Captain Alastair of the Golden Dragon
The Swords of Liberty - Brelish anti-monarchist revolutionaries (are they just Brelish? what's their deal? Classic movements of this type are often composed of a wealthy merchant middle class, or disgruntled peasants)
Ambassador Avadarrn of Karnath
Lysander's contact in Zilargo
just thought of him - Halas Martain?
our friends at Clifftop Guild including...

Elias Volan (mage) and his band which at last count also had a rogue, a cleric and a bard.

Hackrazet, Farmer Demon - surrounded by House Orien guards.
Tyman Karch - wealthy merchant of Fairhaven, has a paper and printing concern in Sharn
Cord Lanner - former enemy, current status unknown
Moloch - Daask Lt., status unknown

Theories and questions

Who is ultimately behind this? How are the Lords of Dust involved?
Is this a monolithic conspiracy or is a single individual/organization pulling the many strings?
Who would stand to gain by this war?
Is King Boranel a mover in this or is he being manipulated? Has he gone mad?
Why have the Wolves been specifically targeted? Who wants us out of the way and why?
How did they know about Gareth's Gear? Did they know we own it or were they just targeting Tock?

ok, well, I guess that's just questions. Answering some of these will help formulate the theories...and suggest more questions, I'm sure.

Suggested actions

Before we go to Xen'drik I suggest we do the following:

1. Make contact with our...contacts in House Phiarlan. They may be our best conduit for info/msgs in and out of Sharn and can help on several fronts.
a. General intel gathering - no one's better for this
b. Spreading positive WW PR thru bards and such. Manipulate teh scuttlebutt.
c. Vampirism cure research at Morgrave - I'd suggest they approach Elias Volan for this job, and he can put to good use the education that we paid for.*
d. If needed, Elias could likely also get general geo-political knowledge from Morgravian scholars as well. I'm sure the war is a hot topic on campus.
e. Sniff out Swords of Liberty as a possible resource
f. perhaps employ pamphleteering by SoL, poss. using Tyman Karch somehow**
g. if discoverable, Pel is curious about the fates of Cord Lanner and Moloch
i. find the spy in House K'Neith?
k. anything else?

*when all this is done we ought to set up a WW sholarship at Morgrave. or maybe just a Pel Grant. Ooooh!

**got the seeds of a scheme in mind how to do this, i'll put them at the end.

2. Pel would like to get a message to Chance at the Traveller's church in Sharn, whether through Phiarlan by some other means. The msg would re-state the Wolves innocence, breifly explaining where we've been, and point out that the "Pel" in Sharn is not Pel (if he hadn't already figured that out). It would likely include some cryptic phrase that would prove the sender's identity. Pel would ask that the truth be spread through the church's grapevine, with an appeal to render us aid when and where possible. (I blew a feat on having clerical clout and I expect it to pay off, damnit!)

3. Get similar messages to as many of the following as possible, however we can:
a. Ambassador Avadarrn
b. Brand's "girlfriend"
c. Captain Alastair (where is the Golden Dragon currently? what's it's schedule?)
d. Lysander's "gnomie" in Zilargo
e. Lady Elaydren (w/warning about spies)
f. Tyman Karch
g. Anyone else we can think of

These notes would all need to be be cryptically bland enough to escape undue scrutiny, yet with clues that mean something to the intended receiver.

4. Find a way to revive Tock. Shipped to Zilargo/vice versa?

5. Maybe have "Gareth" make an appearance in Sharn, perhaps filing some kind of claim on the shop. Pel can't do this, obviously, and the only person I can think of that might be able/willing to is Chance. I'm not married to this idea - it has some complications.

6. Once we have a better idea of what the vampire cure is, it may be needful to locate William before we head out - depends on what it is. I'm really excited about this idea and can't stress enough how important I think it is. Not only will it solve the William/Sharri/House Deneith problem, it could potentially do the same for Lucan, or anyone else who doesn't want to be a vampire anymore, thereby revolutionizing the entire undead economy!

7. Any other ideas, anyone?


a pamphleteering scheme might work as follows - If Karch and the SoL (or others) can be contacted and are willing to help, Master Karch's facility could be "broken into" and the necessary supplies "stolen". This would divert suspicion from Karch when tracts produced on his equipment begin to appear.

Before any of that of course, Pel will send a Message to Tyman Karch (Pel takes 10 on his diplomacy when composing this, giving him a 20):

Dear Master Karch,

Appropriate salutations.

I wanted to express once again my gratitude for your patronage, and the pleasure of having met you and your lovely family, despite the mildly unpleasant events of our journey.

I regret to say that due to the current circumstances, the speculative venture we discussed has been temporarily put on hold. My stating this may cause you some suprise at this missive, but may also allow you to correctly conclude that a certain politician is not who he claims to be, nor that my associates, whom are also known to you, have committed the acts which have been reported of them.

Though our proposed business matter cannot be pursued at this time, it may be possible for you, if you are willing, to lend some rather invaluable aid to our just cause, such as would greatly put us in your debt. If so, we will attempt to contact you again, either directly or through a verifiably trustworthy representative.

An appropriately pleasant closing statement.

Your Truly,
P of the WW

6 comments:

Chris said...

One more thought I've had - except for select insiders who will need the whole truth, it may be a good idea to keep the identity of "Acting Councilor Pel" as intact as possible, At least as far as the general populace are concerned. Upon the Wolve's triumphant return to Sharn, I imagine there'll be a parade, we can kill whoever that is and I can assume his role, claiming that I'd been misled or enchanted or some such nonsense.

Paul Benjamin said...

Taking over the life of Acting Councilor Pel may be a slippery slope. Who knows what kind of shading dealings he's had. One day you think you have a great position of power, the next you're getting knifed by a Halfling 'cause you assassinated his brother's dinosaur. Not to mention that a city councilman probably doesn't have a lot of time for adventuring.

Randy Lander said...

OK, some thoughts on what you can find out quickly/easily:

Verodin Atrelioth is at Cardinal Hetrion's side in Thrane

The Golden Dragon has been purchased by The War Council of Breland, Thrane and Aundair to serve as a mobile command post. It is currently docked in Zilargo being refitted for military service. The crew has moved on to other ships in Lyrandar's fleet.

The Swords of Liberty are a violent organization that believes that Breland should give over the monarchy to become a democratic Republic and that that democratic Republic should re-ignite the Last War and spread democracy across the land by force. They're D&D neocons!

House Phiarlan will make sure your positive messages are transmitted via bard and anonymous letters to and articles written in the Sharn Inquisitive and Korranberg Chronicle.

Sending Messages:
Baron Elvinor arranges for a secure system by which she can deliver five messages that she believes will be almost entirely untraceable. Any more and she risks exposure for House Phiarlan and the loss of their ability to function as your ally.

So who gets the five messages? One to Chance, one to Tyman, one to Elias, it sounds like, who are the other two?

You don't have easy access to a Sivis message station at the moment, and it's safe to assume that most of your allies are known to most of your enemies, so if you send a communique through Sivis, it will leave a trail to you. Still, if you'd like to use that to send additional messages, tell me who the messages go to and what they are and how and where you go to send them.

Also, are you going to use the decoy/teleportation distraction that Brand suggested earlier? How many times and where?

Tracking down the Swords of Liberty requires a risky jaunt into Breland. Finding information about Cord and Moloch, neither of whom show up in any of the Sharn Inquisitive issues you've seen, requires a trip into Sharn.

Give me a few more details, make sure you're all on the same page about who's getting messages, and I can start getting Gather Information and other rolls and then figuring out exactly what's going to happen before/while you get to Xen'drik.

Paul Benjamin said...

I had forgotten that the Emerald Claw was known to have negotiated with the Tyrants. That brings several possible threads into place.
Fact: The Emerald Claw has tried before to reignite war, most recently during our trip on the Golden Dragon.
Fact: The Emerald Claw has negotiated with the Tyrants, whose leader knows a lot about Pel and the WW.
Fact (and this is a big one): The Emerald Claw now boasts William the vampire as a member, a founder of both the WW and Gareth's Gear.

So it seems entirely possible that the Emerald Claw and the Tyrants could have engineered the escalating gang war. They certainly could have set the WW up as assassins. Then it would be child's play to target Gareth's Gear. With those balls rolling, all other events could easily be the workings of governments already inclined towards war, especially where Breland and Droamm are concerned. To them, the WW are either convenient scapegoats or true villains. They don't care. They already have what they want - war and all the benefits that can bring to a government.

As for plans of action, I think Brand, Pel and Lysander should take a teleport jaunt into Aundair or Thrane. We could lie low for a day in a room rented by Pel, with Lysander (disguised by Minor Image) and Brand (diguised by the Hat of Disguise) dimension dooring up into the room so we are not even seen as a threesome. We could then hang sleeping bags/tents on the walls to cover up clues of our location against scrying. Once a day has passed and Brand's teleport is ready to go, Lysander scrys Luggoth's girlfriend's son's location (low Will save) to be ready to teleport. We then slip into a House Sivis message station and send a few messages that are okay to be detected (or pay a peasant to do so). In fact, we want to be tracked back to that fake location.

Brand could send a message to Dahlia Hume d'Orien (NOT his girlfriend, BTW, Saia lives in Xen'drik). It would simply state his innocence and ask her to spread the word among the Blades of Orien that he remains loyal to the House. Uncle Aeromus is known for deep plots such as this, so his statements should be taken with a grain of salt. This message would not do much, but at the very least it will set a false trail. At best it could mean help from teleporters should we ever be captured.

Paul Benjamin said...

Another point of interest. Brand still has that map of a city of giants in Xen'drik that was sent to him by someone claiming to be his father. That was back before he actually met his dad, who says he didn't send the map. Could it have some clue to the cure for vampirism? If so, who sent it?

Randy Lander said...

There is one important thing about that map... it was given to your mother by a shifter ranger named Url Conaway, whom you later found out was the bodyguard for your uncle.

So more than likely, that map is some kind of trap. Whether it's still there, or whether it offers up something else, well... that you don't know.

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